the_Shit_hawk's Recent Forum Activity

  • from my experiences,

    add a browser object

    add a scroll to behavior to the sprite containing their work, or an invisible uninteractive sprite in their workspace.

    on trigger > system> set canvas size to workspace size (width, height of workspace)

    >system> Take Snapshot of Canvas

    this will close the viewport to the dimensions of the workspace, and then screenshot the viewport, so as you dont have your controls in your final photo.

    System>On Snapshot>Browser>Invoke Download > CanvasSnapshot (should be able to select PNG OR Jpg, Quality is ignored for PNG Files, as they save at 100%)

    For My Project, I Added A Text Input Box, And In Invoke Download Where It Says File Name, I Put TextInput.Text , so as when the user saves it names the file whatever value they've put into the text input box.

    i published an app yesterday that does exactly what you're looking for. check it out.

    https://www.scirra.com/arcade/other-gam ... aker-23870

  • that may adjust position instead of size, instead of set x set width/length

  • sorry for the late response, if you havent figured it out yet, maybe something along the lines of on trigger set x to x+ Mouse.x2-mouse.x1

    then have 2 variables to click a start and finish point, so that it changes the sprites length to the distance of the sprite, plus the difference in distance between the two clicks.

    so as if it was a 4 unit box, and you clicked at 4 and 7 pixels hypothetically, the code would run 4 + (7-4) = 4+(3) and set the new length to 7. but even if you dont click exactly where the box ended the math would add up even if you clicked at 17 and 20. however if you clicked at 20 and then 17, the math would say, set x to 4 + (17-20)= 4+(-3) and set new length to 1, as 4 -3 is 1, successfully shortening your line.

    an easier way to do this , though i dont know its applicable in your situation, would be to add a slide bar, and set sprite.x to slidebar.value

  • languages are just methods of communicating data. you can say anything in any language, that is, if you know the language.

    think of it as adapters.

    you have a usb phone, which plugs into a usb jack, since it cant plug directly into (most)outlets, you use an adapter to convert the input into something useable.

    theres probably simpler ways,

    however, it would be wise to learn how they work, what they do, and build your own.

    if you know what you want the software to do, all you have to do is tell it.

  • Not bashing C3 here (I'm excited for the new software), just my honest opinion: To me, C3 just seems like a polished version of C2.

    1. Yes, C3 is browser-based and can be accessed on the go. But I do not care because I use C2 on my work laptop at home, there is no need for mobile access.

    2. Yes, C3 provides an Android build. But I get the same result when using Cocoon IO (besides a splash screen). In addition to that, I don't have to pay anything using Cocoon, which saves me 139$ a year.

    3. Yes, C3 provides a new dark-coloured theme. People... I don't care what color the interface has.

    4. The C3 website plights easy export to Android, not directly stating that you still have to sign your apps afterwards. That's just a waste of time for people who know how to do this and a big obstacle for people who do not know how to sign an app.

    5. There is no tutorial on how to export to iOS, as far as I know. I feel like there is less emphasis on iOS export.

    6. There still is no native share function for mobile apps. So even if you publish an app, your distribution sucks.

    Let me be clear here: I am using C2 to publish apps and to make money. I want C3 to be good, because it has a lot of potential! But currently, there are major issues preventing C3 from being a software suitable for business use.

    If the following points are fullfilled:

    • Give me an included APK signer for Android builds!
    • Show me how to export to iOS! Make it as easy as possible!
    • Let me share my mobile apps on Facebook and Twitter!

    I will gladly give you my money and recommend this software to other people. Till then, I won't.

    the signer isnt built in, which would be nice

    however, theres forums, tutorials, and youtube to learn how to export to ios. the functionality is there;

    as well as the functionality to share your apps. you can make games geared towards facebook, you just have to host them on your own, i dont see too much of an issue with that, scirra is an editor not a hosting service, which is partly why they give us the arcade section. i see where you're coming from though. however, compared to paragraphs of actual code theyve done a great job. and if im correct they migrated all (or most) of c2 to a new language, so think of it as a prototype. if people invest in c3 it adds resources for a potential c4, which as theyd already have the base, they could make updates like crazy. tbh their workflow is pretty consistent. they update regularly, and though they may not live in the forums, they keep up on maintenance. overall, great company, great software. cant wait to see where it goes.

  • OR:

    If you just paint toilets on the wall just add an "out of order" sign so you dont have to create interaction...

    plot twist, every button makes a flushing noise.

  • any files i had pre august were turned into empty folders... any ideas here?

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  • i believe when they made c3 one of the big things was they they completely rebuilt the engine, so while it works the same from a user standpoint i believe under the hood are changes; that being so, i would assume whatever they use to allow the plug ins to work in the first place would have to be recoded, which, i get it, why not just put that in the first time, however, constructs a fairly large ware with a lot of little things, so putting it together in parts makes sense, as other functions may have taken priority over cross compatability of plugins.

    most of the plugins are currently or have already been converted, and a lot of the authors i would assume still use construct. though, it would be wise to contact authors, as, they may have update versions or knowledge of possible bugs or maybe even more plug in files. never hurts to ask.

  • the world of computers is made up of 1s and 0s. anything is possible. theres a tutorial somewhere amongst the forums as to how to make plug ins for c2/c3, though, as they're plug ins, they cant really walk you through the how, just the what to do after you've made your plugin to make it c2/c3 ready.

    do you know what said bots run on?

    if its javascript you can run them via the browser function.

    otherwise, maybe look into a translator on google? i know theres ways to convert html5 to c#, which is interesting in itself as essentially you can code a program and instead of sprites have things connected to motors etc and you've a robot brain, but yes, you can probably convert whatever code language is used for said bots and find a way, if not just code your own plug in.

  • NetOne Desktop version has better copy/paste and you can't use external image editor for sprite editing with Browser. Those things make the iteration process slower. That's why I still prefer C2 even though I've C3 subscription.

    the only copy paste difference ive noticed is that it confirms that you want to copy, as when you click copy on that object, you're really copying a script, and your computer is making sure that you know this, as some things will hide scripts so when you paste them they run malware.

    this is not a issue with c3, but with the internet in general.

    that aside, i believe you can turn that off.

    also, once you've run it from the browser once, you can run it offline, which was my major concern as my internet disconnects a lot, but offline working is very nice.

    honestly, i've seen a lot of people shit on construct, and say "i dont use it because x and y" , but x and y usually arent even real issues, just something they heard a friend say or read on a forum.

    as for editing sprites, edit them on your desktop in the editor of your choice, then import.

    i dont have a subscription, simply a registered account, and im more than happy with c3s capabilities, even with the hashed event limit. i recommend it to anyone i know interested in programming or games, and have made upwards of 30 seperate games and apps , though few of them are published. however, great software. keep it coming.

  • out of curiousity, do those apps actually pay out?

  • im not a paid member, though i believe you can go into your account settings and find something about auto renewing. i assume they have a "store my payment info" option, which, if left unchecked will not store your payment info hence not auto renewing.

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the_Shit_hawk

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