vila4480's Recent Forum Activity

  • I'd love to see more info and an updated capx on this topic

  • Awesome replies thank you guys!

    I think my method is working rather well but theres still some bug fixing to do regarding some other details!

    Ill get back to this later on.

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  • So this is my current plan to tackle this problem:

    1. Separate sentences by * [DONE]

    2. Ignore exact clones [DONE]

    3. Importing sentences to a temporary array [DONE]

    4. Extract the username from each array cell

    5. Import usernames to DB

    6. Extracting arguments from each array cell and overwriting the DB for each username

  • Hi guys, I've got a text file with a few lines like so:

    ViLa4480»5-6*
    ViLa4480»5-6*
    ViLa4480»1-2*
    Manimani»5-64*[/code:1t185mtn]
    
    The idea is that I've got a few usernames and two arguments for each. My intention is to put them in some sort of database (be it an array, object or, preferably, TaffyDB). But I only want one registry per username. For the example lines above, I would like to see only 2 registrations with 2 arguments each:
    [code:1t185mtn]ViLa4480 1,2
    Manimani 5,64[/code:1t185mtn]
    
    I've built some code that is able to do this for simple usernames (no arguments), based on the "*" as an identifier between names, but i'm still not able to split the arguments into their own cell in the database and prevent them from repeating themselves.
    
    What would you guys think is the best approach to deal with this situation?
    
    Thank you in advance,
    ViLa4480 - the newbie programmer!
  • Awesome!

    I wish I had the budget to hire you someday

  • If this is caused by a bug then it definitely is not closed yet.

    I hosted my export on an external server (awardspace) and i get a black screen both on Chrome and Firefox.

    Am I doing something wrong?

    Please help!

    EDIT:

    Figured out that images aren't being loaded.

    Trying to open up those images gives me a Awardspace (my host) error page... So I'm guessing that they don't allow hotlinking to content in other folders. I have also confirmed that .txt files work fine but .png files don't.

    With Dropbox and Google Drive out the window (they removed hotlinking for htmls and such), have you guys got any tips on how to fix this?

    Where can I host my game allowing for external images to be loaded?

    EDIT:

    Following a recomendation on this forum: https://www.bitballoon.com/ hosts everything without a hassle.

    Thank you guys! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • When I launch the pool example all I get is an empty pool. No fish whatsoever... any ideas?

    The test example does show different players but it works terribly bad when two players connect with the same name or leave the session... I can't even join the same room unless it is the default one.

    Could someone help me out? I have no idea on how to fix this.

    If you need more info on my issue please ask away.

    Thanks!

    Nevermind I figured it out: the region was set by default to EU and apparently that does not work. I set it to US and it works perfectly now, thank you.

  • When I launch the pool example all I get is an empty pool. No fish whatsoever... any ideas?

    The test example does show different players but it works terribly bad when two players connect with the same name or leave the session... I can't even join the same room unless it is the default one.

    Could someone help me out? I have no idea on how to fix this.

    If you need more info on my issue please ask away.

    Thanks!

  • Awesome! Thank you!

    I'm really happy with the first menus on my game!

  • Hi!

    I'm really fond of your work and having just bought it I would like to include it in my next game.

    However, I'd like to know which font you used so I may adjust the text to better suit my project. Is it all hand-made?

    Thanks!

    -ViLa

  • I would prefer to allow for my character's clothing to be customizable - but to be honest, i dont mind if it is stuck in one clothing style, as long as it is synched so that it looks the same between all peers and host!

  • Hey guys!

    Recently i started building my own multiplayer game but i came across a small issue.

    I want the players to be able to pick different clothes for their characters, and, as such, i'm using a different animation sequence for each clothing pack (no individual parts, just one full outfit).

    For my test i'm just setting the clothes to be randomly picked but the problem arises when the game starts and each character has different clothing in each instance of the game.

    In other words, in a game with 2 characters/players, one player sees clothing item A and B while the other player sees C and D.

    I was trying to define an instance variable for the player/character object that would be a reference to the clothing value. But apparently the synch between players isn't really working.

    I tried following the tutorials, read the reference, but i failed to understand how synch variable works. Can someone help me out?

    Thank you so much,

    -vila4480

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vila4480

Member since 29 Jan, 2013

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