Stormtrooper's Recent Forum Activity

  • If this is for mobile I don't think you need P for pause and space to restart.

  • I've added touch control, you can tap (or click) on "Attack". I also changed J to space to select commands, W and S still move the hand up and down.

    Now all the heroes have some kind of attack animation with sound effect! You can cycle through all characters endlessly.

    Random Battle - All Heroes with Animations

  • Finally got an animation for that random battle! ^^

    After creating many new actions under several functions, now Cloud can attack in the random battle. You can test it with the link, J to do the attack or click/touch it with mouse/finger.

    <font color=red>Link removed for more room in Dropbox. Check last post of mine for latest version.</font>

  • Hi everyone! Thanks to help from xoros I was able to make a turn based battle system. Thanks again man! ^^

    You can see the battle system here, right now the only event is to make characters flash infinitely and then move on to the next one. There should also be the typical "ready" sound effect from so many FF games, this signifies the turn order along with the character stopping to flash. The active character will be able to attack or whatever according to their speed stat. Use J to move from character to character and the monster acts on its own AI.

    <img src="http://i43.tinypic.com/2m51fa0.png" border="0" />

    <font color=red>Link removed to make room in Dropbox. See my latest post please for latest version.</font>

  • Thanks everyone! I'll continue working on it, hopefully getting a turn based battle going (and HP and death system).

    If you follow the link to the arcade, you can download the capx and use it if you wanna make RPGs too! ^^

    Edit: So, I added now a simple menu where you can select between Attack, Magic and Items. Magic and items do not exist yet, but I'll add them soon. Now I'm working on the battle system of having more than one character (array and calling functions).

    Forgot to mention, Yann, thanks a lot for making the gridMovement capx, I'm using it practically 1 to 1 in my game.

  • Thanks! I would recommend to download the capx since the Arcade resizes it to a tiny size...

  • <img src="http://i39.tinypic.com/123xlya.png" border="0">

    I created this for learning purposes, its a Final Fantasy game.

    You can walk around in the town or go to the overworld and fight in "fake" random battles.

    ASDW to move and J to run (on overworld) or attack (in battle).

    Hope you enjoy it! ^^

    Final Fantasy Example

  • wizaerd and DUTOIT

    For a while I had these really long load times when opening C2 with a project and saving, and sometimes it would crash, the reason for me was I had many tabs open that I didn't really need, like many levels of my game. Dunno if this helps but maybe worth a shot...

  • New version of Pixel Bear, now with the Scirra arcade high score enabled!

    Jump as high as you can in a limited time as the hungry Pixel Bear! Eating more fruit will help Pixel Bear jump even higher! Compete for the high score.

    Here you can play Pixel Bear.

    <img src="http://i43.tinypic.com/x1ybzq.png" border="0">

    Enjoy! ^^

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  • croxio5 - I'm not entirely sure if there is some tutorial explaining specifically how to make a game just like Canabalt or similar games, but if you open up Construct 2 and select New --> Template: Auto-runner, I believe this is a pretty good place to start ^^

  • I found a little thing that is bothering me from the game itself: if you do absolutely nothing, after about 10 seconds the big eyeball (Sprite190) will start to roll to the right, I believe this is caused by the pink box (Sprite21) to "bounce". It bounces because the bounding box is always changing sizes. Is this what you want? Actually the blue boxes below the pink (Sprite20) also will "bounce".

  • In mine if you run he jumps higher, and that is how it was in Super Mario Bros. 3. I have it that he jumps quite low when not moving to a certain speed, and once he has accelerated to this speed his jump is increased.

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Stormtrooper

Member since 20 Jan, 2013

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