tgenedavis's Recent Forum Activity

  • Thank you. I didn't even think of trying the browser object.

  • I see you can load *.js files to your project in the full version of C3. What can you actually do with these *.js files? I don't see any way that you can actually call a function inside a *.js file resource using the Function object, though that would be handy for snippets that are too small and game-specific to justify a full-blown addon.

  • I'm very excited about this new testing mode for the sdk. Very cool.

  • I can't wait to try out this tutorial.

  • I want to configure an '.htaccess' file to compile into my root level directory when I build my games. Is it possible in C3 to specify a file to be placed at the root level when compiling a game?

  • Ashley let me know that I was using the wrong keyboard event when simulating default keys. I was using "key pressed" and not "key is down" like I should have been.

  • Found a moment to submit both these bugs. So that is done.

  • It appears that simulated left&right 8Direction controls are ignoring deceleration/acceleration settings. I don't have the time right now to make a minimal project so I can put in a bug. (Maybe in a couple of days I will.)

    The work around is to copy the "Simulate 8Direction pressing Left" or "Right" and paste it below the copied action. Then for it to actually do the simulated action twice, you need to throw a 0.025 second wait in between them. (Don't try using a ".025" second wait, because the dialog can't handle numbers starting with "." instead of "0."

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  • I'd like to include adwords code for some paid advertising that only shows up on the "Game Over" layer. It would be wonderful if I could toggle visible an iframe or floating div that was specific to a layer of a layout. Is this or a similar feature already in C3? Or, is there a better idiomatic way of having ads show up between games in Construct?

  • I'm not sure this is a bug, so I'm asking.

    I've got a tiled background moving up using bullet behavior, and a sprite created below the viewport moving up also toward the viewport. It never makes it onto the viewport. However, if the sprite is barely touching the viewport, it moves up across the tiled background creating the impression that it is standing still on the background as it moves, like I want.

    So, is the fact that the sprite **must** be touching the tiled background when created, or it can never make it onto the moving tiled background (or viewport) a bug?

  • I have to add my two cents, ... It's very impressive how your small team has been able to jump on so many bug fixes and do quick releases of C3 for us to test. I absolutely love C3 and can't wait to get ahold of the full version. The subscription model is annoying, but I see it as a positive for ensuring continued development of the C3. This is extremely exciting.

  • Oh, good. I was hoping I wasn't making a simple mistake. The feature just isn't there.

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tgenedavis

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Member since 28 Mar, 2017

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