LukeW's Recent Forum Activity

  • As a teacher, I'm currently in the process of coming up with online modules that students can do from home due to the current issue with covid-19. I received an email from Yoyo games a few days ago that stated that each of my educational licenses will now support 5 seats while home isolation is a thing around the world. However, GMS is not something I would teach remotely as there's so many things that students struggle with when learning it for the first time.

    On the other hand, I feel that C3 would be much more suited to teaching through an online module as there's less of an initial learning curve as behaviours help students get started a lot easier and the interface is less confusing for students. However, I only have enough licenses to run seat rotations, and don't have the budget to purchase a license for each student.

    I was wondering if there's been any talk of Construct matching Yoyo's offer to increase the seat quotas for a time period?

    Cheers

  • LukeW , thanks I'm gonna try it out :))

    Sounds good. With the ground, I added a semi transparent section to the bottom of the sand and rocks (50% opacity brush from memory) so that it looks more like they are disappearing into the water. Otherwise it looks like the land and water are too separate.

  • > Think this might work (using the water effect on a separate layer)

    >

    >

    Wait, is there a plugin or a behavior to achieve that moving water effect?

    It's just the water effect. You can access them in the properties bar.

    Also added a sine behaviour on the opacity to get that fade in/out effect.

  • Think this might work (using the water effect on a separate layer)

  • As below. It's a combination of large tiles and sprites for certain interactive parts. Really scratching my head about how to give the water a bit of life, as right now it's completely static.

    Things like the rocks will be separate sprites, so I can animate them no worries, but the tiles are another matter. Suppose I could create an animated sprite of the water edge an overlay it on the image, but I feel like that's not ideal.

    Any suggestions?

  • Ah I see, the more you zoom in the more specific it will go. Just zoom out...

    Just tried that. While it works to a degree, you have to be zoomed out a fair way just to get close to a whole number. Found it even trickier, though that might be on account of my terrible eyesight.

    Cheers

  • yeah, just did that. Was hoping there was already something out.

  • imgur.com/a/YOEjNN3

    Can not for the life of me find an option that stops this from happening.

  • oops, meant to post this in the C3 forum.

  • Kind of a pet peeve of mine is dragging collision boxes around in the animation editor with the mouse and having it move in a decimal fraction, making it difficult to line up evenly with the other collision points.

    Is there a way to drag the collision points around with the mouse and have them snap to whole numbers?

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  • Kind of a pet peeve of mine is dragging collision boxes around in the animation editor with the mouse and having it move in a decimal fraction, making it difficult to line up evenly with the other collision points.

    Is there a way to drag the collision points around with the mouse and have them snap to whole numbers?

  • If I were to describe it to students, I'd say something like this.

    In my game, spacebar shoots a gun. But there are different gun types.

    Because I only want 1 event to listen for the spacebar being pressed, I'm then going to use sub-events to check what weapon is active.

    so, something like this...

    key pressed - space:

    if gunType == 0

    shoot pistol

    else if gunType == 1

    shoot shotgun

    else

    shoot rocket

LukeW's avatar

LukeW

Member since 26 Mar, 2017

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