wrongtarget's Recent Forum Activity

  • Hey guys,

    So I'm working on a traditional point n' click adventure game. I have set up a inventory bar that the user can slide down to reveal the inventory items and I would like it to autohide when it's not being touched after a some seconds.

    For some reason, the way I have it set up now, it only waits the first time I pull it down. Every time after the first one, it just automatically hides as soon as I reveal it. This is what the event looks like right now:

    Any ideas on what I'm doing wrong?

    Thanks!

  • This comes like 2 weeks late but, thank you very much Guizmus! That made it very clear for me. Awesome.

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  • I think that's pretty much what I did!

    I'm kind of proud my logic made sense then :D But I still must be doing something wrong.

    I don't understand why you can't download the file :S Just sent it to a friend and it seems to work.

    Would you mind trying again, please?

    Here's a screenshot of my eventsheet just in case.

    i.imgur.com/BCvcmLG.png

  • Bertie,

    Thank you for the suggestion but I know how to do what's explained in that tutorial. I need help specifically with my point n' click situation, which is different.

    Thanks!

  • Hey guys,

    I'm running out of ideas here.

    I'm trying to make a point n' click platformer with some pathfinding.

    I want the character to climb ladders when they are clicked and go down if he is upstairs.

    I find my implementation logical but it doesn't seem to be getting the work done.

    Could somebody explain me why?

    I'm attaching the project here.

    Thanks!

    dropbox.com/s/62fbk8fo8l6a59e/pointnclickplat.capx

  • Thanks guys! With your help I think I've got the concept now. Cheers.

  • What I'm trying to understand is what's happening behind what Yann did, newt. I'm not sure what you meant with your reply.

  • Hey :)

    I'm trying to catch up with the archived University of Reddit class that Yann and Kyatric did for Construct 2.

    In this video, he is explaining Z-sorting through For Each (ordered):

    youtube.com/watch

    I thought I was understanding what he was trying to achieve, but I evidently didn't. I thought that the sprites were going to be ordered in the Z axis according to their Y position in the layout.

    But instead, the result is that when the player sprite is over the lower part of the tree sprites, he is in front of them and when he is in the upper part he gets behind them

    I'm not understanding how this is happening, even after playing with the capx. Anybody care to explain, please?

    Thanks!

    dl.dropboxusercontent.com/u/23551572/C2Class/example/zSorting.capx

  • Thank you, Ramones!

    Only 1 hour for this game jam to end, and you saved my project :)

    Cheers

  • Could somebody check my project and see if they could find a way to make the WALL sprite appear inside the ECHO sprite when left click is down? Please?

    dropbox.com/s/7fdknuzfuteo38g/BLIND.capx

  • So...I apologize for bumping this, but I'm running out of time and like Obi-Wan, you're my only hope

  • Hello guys!

    This is kind of urgent <img src="smileys/smiley19.gif" border="0" align="middle" />

    In the middle of a game jam here.

    In my game you create a sprite with the left click that appears temporally. There are invisible sprites through the layout.

    I would like that when the sprite you create overlaps one of the non visible ones, they reveal INSIDE or UNDER the one you created, for its duration.

    I'm assuming the right way to do this is with the blending effects, but I haven't been able to achieve this effect.

    Any help please?

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wrongtarget

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