part12studios's Recent Forum Activity

  • ah i didn't know about the iOS 12 cutoff. good to know. that's my next hurdle is to get all my certificates and what not renewed.

  • That sounds encouraging and I will look into those measures. My device is at my work right now.

  • I selected 6.0 (goes down to 5.0 still).. yea i do get that it's older, but we also shouldn't be designing our games for high end systems either as we need to be sure the games play well on as many devices as possible.

    Yea if I'd never been able to install an apk from the constuct 3 build service i would be ok.. but i do know that it's been awhile (2017) so maybe the build service got some updates that created a problem for the device.

    Isn't there other installers besides the default one? I wonder if there are others. IIRC I remember having more than the one option. I just don't remember how I got them on my device.

  • ok cool i'll see if my coworker can install it on his, although his isn't particularly amazing either, but newer I suspect. i'm not sure i buy that its "low end" for installing an APK though. I had done it before and this devices GPU plays games from google play just fine.

    I understand it make not perform great with cordova apps (i made a video of it running apps poorly in the earlier days of C3) but flat out not installing doesn't make sense. A small test app thats like 18mb isn't going to tax anything.

    https://www.youtube.com/watch?v=35oCmxjrMvY

  • Yea I can see now that path finding is the key here. Worked pretty easy which was nice to see. I remember awhile ago not having much luck with it, but this was also Construct 2 era and they didn't have template files available then that I know of.

  • Hi there, I have an LG G Stylo running Android 6.0 I have used it to install APKs generated by Constructs app building service before. It's been a good year or two though and now i took the same phone with the same (i think) debug apk builds and i select the package installer and the thing starts to uncompress then just close down.

    I did a hard reset on the phone and re-enabled it's developer mode and it's still happening. Is there some other step I'm missing to get this to just work. Android compared to iOS was always very straight forward so I'm not sure what step I must have missed that has changed or maybe Android 6.0 is too old (even though it shows as an option which is even newer than 5.0

    I feel like I must have missed a step perhaps.

  • I suppose this is where the path finding behavior is useful? I've never used it before as it's seemed kinda involved, but i think it's time for me to crack into it.

    http://part12studios.com/temp/Games/RD/RD1/

    what i have so far. this was done with fairly minimal effort and i like keeping things simple but i know true pathfinding can be tricky and eventually i'd need it anyway, but if there was a simpler "roll your own" easing from A to B I was curious what that would be.

  • I have a project where I'm setting various waypoints simple top down shooter perspective. i left click a spot and want my vehicle to move to it..

    As it is it works fine but it's basically finding the X or Y that's closest first then the other till its at the location. What I'm not sure how to do is make it so it travels in a straight path from A to B. It kinda does it now but always manages to find the X or Y path before the other value is discovered.

    Thanks!

    Caleb

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  • Hi there, I took a bit of a break from Construct. Services like Concoon IO were killed and XDK which were both the ways I usually published iOS / Android apps.

    I see Construct still has the built in apk builder service which is great. Is there any news / movement on bring the same feature to iOS? There was definite talk and plans early on to extend the same ability to iOS, but that was awhile ago.

    Is windows phone no longer possible? I made a fair amount of windows phone games a few years back or use the UWP work for windows phone as well as windows / xbox?

    Are there any other options that are out there? New players in the publishing market?

    Phone Gap is fine, but still good to know if there are alternatives that might be worth considering and knowing about.

    (side note, seems like forum is acting up today? critical errors when replying / posting)

  • Hi there, I took a bit of a break from Construct. Services like Concoon IO were killed and XDK which were both the ways I usually published iOS / Android apps.

    I also remember that for awhile Construct 3 had an APK builder which was nice, but that option also seems to be missing. Is Scirra no longer supporting that or planning on doing that anymore? It was a really nice thing for Construct 3, but I never saw any blogs or posts about them sunseting this feature.

    So am I right then that at this time the only option (aside from figuring out how to setup cordova locally) is to use Phone Gap (adobe) service?

    Are there any other options that are out there? Phone Gap is fine. Has that free option (one app limit) which is good for testing / staying on the cheap. I don't mind paying for phone gap service i just want to make sure i know what i can / can't do with it regarding third party services like google analytics, ads and IAP type stuff.

    (side note, seems like forum is acting up today? critical errors when replying / posting)

  • I don't know how to get it working with a PC, but I will tell you just form past experience porting games to iOS and Android, I've always had a Mac when dealing with iOS stuff. I'm not saying it can't work because I just don't know, but what I do know is that it was always easier with a Mac. I did attempt things like getting .p12 files and such on a PC and while I did get it to work, it wasn't fun.

    My advise is that if you don't have a Mac, don't try to support iOS. Others may step up and disagree, but that's just my $0.02 to spend more of your time making progress and not spinning wheels.

    Make the best android game you possibly can and if the game starts making money or even starts getting a lot of downloads, then you can worry about porting.. because most likely you're going to find roughly the same success on either platform so don't split your energy early on.

    Just make the game great on one platform and you can worry about the mac / ios stuff later.

  • Cocoon is dead. They sunset Cocoon / Cocoon IO awhile back. I used to use this service and saw some emails going around that it was shutting down altogether. Maybe there are some folks out there that have some ways of working with it but I'm pretty sure at this point Cocoon is RIP.

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part12studios

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