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  • Unity Ads in Construct 2 would be great, their video ads have the highest value per view.

  • I'm currently working on a prototype of a shield system in Master of March.

    As you progress through game, you will be able to collect shields. Depending on the shield placement they can provide great protection against enemy units. I'm excited to introduce this system because this will add an extra strategy layer for the game.

    Beta is playable on Scirra Arcade https://www.scirra.com/arcade/strategy- ... march-1166

    There's also a thread on the feedback forum https://www.scirra.com/forum/masters-of-march_t150126

  • Thanks for the comments.

    tunepunk

    Yes, one of the things I'm working on is the story on the new backgrounds that complement it, so it definitely going to be added before the official release.

    Voulk

    That's the idea I had with the tutorials, to start with the simple stuff and add more complex stuff as you progress. It was easier to implement it on the static (Trial) levels because the March mode is randomized with enemy, terrain and resource drops.

    Interesting idea about the multiplayer. I haven't considered it yet but if the game is successful on the market, I'll be developing it further and multiplayer will be on the list

  • Hello everyone,

    for a better part of this year I've been working on a game called Masters of March. I wanted to design a turn based strategy that is easily playable on mobile devices, so that means portrait mode, short sessions 5-10 minutes.

    I came up with this concept of a moving battlefield, your armies are placed at the bottom (easy for finger reach) and the enemies are at the top. The battle system is fairly simple, zero sum, rock - paper - scissors style. To mix it up I added terrain that influences the battlefield and resources that you can collect and buy new armies.

    Masters of March plays like a roguelike game. There are rewards for leveling up but death is permanent.

    Right now I am ready to test the game, it's pretty tutorial heavy and this is my biggest concern.

    I would love it if you can provide some feedback, it's playable on scirra arcade:

    https://www.scirra.com/arcade/strategy- ... march-1166

    If you like the game feel free to follow it on

    facebook https://www.facebook.com/MastersOfMarch

    or check out the website http://masters-of-march.com/

    and twitter https://twitter.com/MartianMadeGame

    Version 0.9288 notes:

    • no sounds yet
    • no music volume slider (only on/off button)

    Planned features:

    • defense building system
    • story

    Thanks for checking it out. Any feedback is appreciated.

  • Fun game. I like the look and the atmosphere.

    I wish the ship would move faster, I think it would be a more dynamic game that way.

    I saw this great video talk

    Subscribe to Construct videos now

    on adding stuff to action games to make them really great. Check it out if you have time. I cannot recommend it enough.

  • Yes, AtomWorks is definitely coming to Android.

    I've updated the original post with new information and links to new version of the game that fits better on desktop.

  • Tetriser Cool list. Thanks a lot!

  • It's great to see non-game application being created in Construct2. It shows just how versatile and powerful it is.

    You did a great job. Runs very smooth. I love the mirror option.

    Is there an option to share the drawings on social media? Did you consider uploading it to facebook?

  • Loved it! I had a huge grin on my face while playing because the original Cybergunner was my favorite game ;)

    I'm confused what the purple line is and that font is a bit strange ("R" for restart looks like "A").

    Great job. Keep it up.

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  • Love the theme. It looks like you guys have a good team going. Website looks good, you have a clear vision and theme right from the start and that is so important. Keep us posted.

  • Looks interesting. My advice is to keep it simple and don't overdo it with features or you'll never finish it. I went down that road trying to complete big game by myself and failed.

    Good luck to you.

  • Thanks for your support.

    I still have another 2-3 months of development but it's definitely coming to Windows Phone (it's probably going to be first platform I'm going to launch on).

    I've set up a Atomworks sign-up form for email newsletter if you are interested. It's just to announce new levels and big launch day :)

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