vascco's Recent Forum Activity

  • This seems like a good solution klabundee. Does that mean the Date/Time data would be then stored on the device memory instead on the server?

    I guess it's very hard to hack a phone to change game data? Purely to cover all possibilities.

  • Thank you klabundee and blackhornet, if I understood correctly, the solution is to compare everything according to UTC time, as a reference point?

    For example, if the player lives in different UTC time zone, and If the player spent the entire energy, energy charging time should be calculated in according to the UTC time, regardless of the player's time zone?

    Does this mean that all this data required for comparison should be stored on an external server, for every player?

  • Thank you dop2000 and klabundee very much for help.

    I tried dop2000 example and this solution worked perfectly.

    Now I have discovered a new problem. After installing VPN and after changing my IP address (after connecting to different country and time zone), and time from server adjusted to the new zone too.

    New question is how to prevent cheating over VPN? Maybe the solution are in comparing the data saved on the device and the data from the time server, or it can be done in some other way, what do you think?

  • Hello colleagues,

    Is there a way to prevent game Date and Time cheating? If time is taken from the phone, over Construct built-in addons, then game time can be cheated by simply changing phone settings, which should be avoided especially if the game depends on time (life returning, charging energy, arrival of new gifts, etc.).

    I guess then Date and Time should be taken from some independent server, over the stable Internet connection needed to play the game.

    How can I do that, for construct 3?

  • I expressed myself badly. You solved this problem, not I.

    Thank you again and all the best.

  • Thank you colleagues blackhornet, Fib and dop2000 very much for the detailed explanation and help.

    I solved this problem with Button->Set unfocused, after clicking, as you suggested.

    Best regards

  • Tried and with "Keyboard is pressed" instead "Keyboard is down", but got the same situation.

  • Hello Fib, thank you very much for reply.

    Just tried with 4 events, as you said, but got the same - keyboard does not work after clicking on any button. Or did I misunderstand something?

  • Hello everyone,

    I'm not sure if this is a bug or i missed something.

    For example, we have the following Object types:

    - Button, named LeftButton

    - Button2, named RightButton

    - Keyboard

    - Text

    If LeftButton or left arrow on Keyboard is pressed, text "Left" should be printed,

    If RightButton or right arrow on Keyboard is pressed, text "Right" should be printed.

    After running, it works if we start with keyboard arrows, but after clicking on butttons keyboard doesn't work anymore and the black frame is printed around button. Below is the code screenshot.

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  • You need to add this object to a family and add Physics behavior on the family level. Then you can pick one object instance and one family instance and create a joint between them.

    It works. Thank you very much!

  • Hi everyone,

    Is it possible to create Distance joints between 2 object instances?

    For example:

    - 10 objects with Physics behavior and with instance "Number", are created through loop, and numbers are assigned to every object instance, from 1 to 10 respectively;

    - how I can create Distance joint between objects with instance numbers: 3 and 7.

    Regards to all and thanks in advance to anyone who can help me.

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vascco

Member since 12 Feb, 2017

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