Headbang Games's Recent Forum Activity

  • I've had some issues with shaders not working properly after sprite-sheeting, try setting downscaling to LOW on the project properties, see if it has any effect.

  • Well i found whats causing this, but i am not sure why, i have a round 250px sprite in the layer behind it with radial blur on it, it seems like the tile is being drawn onto the blur effect.

    I switched to radial blur plus and it doesn't happen, so i guess it was a bug with the blur and not the dissolve, cheers!

  • Somebody

    I am getting strange spills using the dissolve effect, the strangest thing is that it stays on the screen even when i restart or switch to another layout, do you have idea why this happens?

    http://youtu.be/sDxMJWucNFw

  • You can use a dictionary instead, it's global and you'll have an easier time managing it, then you can save it as json and load it again.

    If you insist on using a var, you can use "token", which are separators inside the string:

    var score = "43412,43245,12354,12543";

    using:

    tokenat(score,0,",");

    will send you back the first score in the string, 0 is a loopindex number for each token in the string, level1=0, level2=1, level3=2, etc.

  • Put it all under "for each" condition.

  • Try setting X to self.x-128 instead.

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  • Great, thanks a lot!!!

  • Oh i see my problem now, it sorts the fields by value, I thought from the description that it was to sort the list by fields.

    v1=aweasd

    v2=sdfsd

    v3=mdfg

    v4=bdgds

    Is this possible?

  • Hi, very cool plugin, saved me a lot of messing around with arrays and dictionaries, great work!

    I am having problems getting "Sort List" to work on my table, is this action not fully working yet?

    I am asking because I noticed it is not documented in the example capx.

  • I am running an I5 quad 3.4G with 16GB of ram, my system and construct are running from a ssd but I didn't try moving my project to this drive, I will test it.

    Cool firefox runs the project, but the images are all messy, bluish and transparent, might be some of the webgl effects i am using, on the other hand it previews much faster than all other browsers.

    DUTOIT Thanks man, it was mine too, sort of, I can't honestly say I liked one Lucas Art adventure game more than the other, I liked all of them for slightly different reasons, from Loom to The Dig, they are all great.

  • volkiller730 I use Spriter for more basic 2D animations, but most of the animations in my game are pre-rendered 3D and are very complex, it's impossible getting these results with Spriter.

    Anyways my problem is just with previewing, because after exporting I am down to 500 files which is reasonable and I don't have performance issues.

  • Ashely I see, I don't have many variations, but i do have a lot of characters with a large amount of unique animations.

    What about other solutions, such as a check box for objects or animations that blocks it from being loaded when previewing?

    I work layout by layout, so many characters and animation are not needed globally.

    Or maybe another folder in the project where you can move some objects there and they will not get loaded.

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Headbang Games

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