Headbang Games's Recent Forum Activity

  • Thanks for the quick answer!

    Can this be applied to one specific dictionary?

    The thing is most of my dictionaries holds user data and I do want to save those, but one is used for texts and translations, which keeps getting bigger with each language.

  • I'm guessing probably not, but still, does anybody knows if there is a way to exclude dictionaries from being saved with the official save feature?

  • Ajax is used to read any of the files stored within your game's directory and get back the data.

    Ajax.lastdata will show you the file's content, so if you make a file called stuff.txt and write "more stuff" inside it, then request it with ajax you will get the string "more stuff" back.

    You can access files that the C2 project uses or external files you imported yourself, and import data into your game, like a json or a txt file.

    You don't need to fetch video files to play them, the video plugin can read the files stored under the files folder, just write the file name with the correct extension in the video plugin settings or in the load action.

  • It's probably some webGL effect you got on the layout or that specific layer.

    Try setting Preview Effects to OFF in the project settings.

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    We're also on steam with Bad Pad

    store.steampowered.com/app/517210

  • I meant this or this, but I guess if your player can travel outside the screen bounds and you don't want the collision to occur outside the screen then you would need it.

  • Are you guys limiting/filtering your collision checking by picking objects first?

    For obstacles the player can interact with I usually pick the instances with onScreen, pickNearest or by checking the distance first, before checking collision.

    What kind of tricks are you guys using?

  • Still getting this issue in the current version of C2 (265).

    > I didn't notice the fix for the second issue in the latest beta, it works fine with r263.

    Didn't notice it working fine in r263, 262-263 was the version where I noticed the bug first.

    Just the second issue, where jumping in place on a vertically moving platform pushed you to the side.

    The other issue, landing on corners and getting pushed out is still unsolved.

  • Collision is checked only once, maybe the collision occurs before the object is fully on ground or maybe its a bug.

    Try using On Landed for the box instead of collision, it doesn't really matter where it lands, if it can fall through it should work.

    Worse case scenario you can check for overlapping Y in offset between the two or check if the box isOnFloor.

  • I also tested this and can confirm the issue.

    I have a little more details, first, it doesn't matter if the player is mirrored, from my tests you only get pushed if you land with half or more of your collision mask outside the platform's collision mask edge.

    Also if you have another wall above you and you jump in place you'll get pushed to the right, but this time it happens when the platform is going down.

    UPDATE:

    I didn't notice the fix for the second issue in the latest beta, it works fine with r263.

    youtube.com/watch

    badpadgame.com/platformer-pushsolid.capx

  • > TheRealDannyyy

    >

    > Maybe you want to add this info to your guide for everyone to see.

    >

    > construct.net/forum/construct-2/how-do-i-18/how-to-integrate-steamworks-in-137049

    Not sure what you'd like me to add where?

    1. A link to the installation instructions (just to keep it all in one place for everyone).

    construct.net/construct-2/addons/83/greenworks/documentation

    2. The user needs to make sure he doesn't update NWjs beyond the supported version by greenworks (sometimes greater versions that are not published in C2 (both NWjs and greenworks) work, but it requires user testing, for example I'm using NWjs 0.29.4 with greenworks 13 0.29.4, both are not available for download through C2 website).

    3. Where you can download all greenworks and NWjs versions.

    github.com/greenheartgames/greenworks/releases

    dl.nwjs.io

    4. What to modify on greenworks.js to make it compatible with C2.

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Headbang Games

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