xuniversox's Recent Forum Activity

  • Tom

    Ahh pew pew PHPBB

  • : < the unfairness of the universe....

    Well I am an extrovert so if anyone wants to message me

    go ahead.

  • What the hell I made an elaborate reply and it won't show up on this forum thread -_-?

    Okay maybe this will work :

    Ashley I can totally understand the how's not being described from a programmatic perspective in detail in some cases it can lead to some

    rather difficult issues of legality and that the accuracy is variable at best,

    I am talking about the how's of the actual process of doing certain complex trivial tasks

    like storing a action dictionary "a bunch of words that have actions or functions attached in their value" these action dictionaries

    can then be used too simulate the very basics of true to life conversation in a NPC AI once the player types in a particular word that matches

    with the word in the action dictionary .

    If the detail in the manual is not full fledged expanded on in depth at least with the what's and where's explaining their possible uses

    ,their purpose of being their ,etc it can lead to some real hulk fist radiant punches beyond the concrete walls of the sensual office lol.

    ^^ those kind of complex problems ^^

    newt I agree extensively when their's not many tutorials on the subject you are after

    and some tool in the construct engine is missing a kind of elaboration on various uses

    or the simplest way to implement it ,etc that can lead to some difficult problem solving

    which could even make it impossible to finish that task from my point of view.

    5Type When I bought construct 2 it was quite clunky I was really in the unknown

    and Id read the manual and get very frustrated with the non-expanded on detail

    Of the various references and explanations in the manual I actually had to ask

    someone how to scale a sprite accurately on both x and y cartisean cordinates while pressing the up arrow

    because the setSize or whatever it was scaling function was doing all kinds of weird too fast and flipping scaling .

    tarek2 Exactly I am saying that the manual needs more expanding on , more simplicity I've actually built prototype basic

    2D or 3D Game Engines with C++ & OpenGL2 , OpenGL3.3 with GLSL 3.3 ,etc and used many different programming languages like

    Java with LibGDX , Lua with Love2D , Ruby with Gosu , C++ with many different apis from SFML to GDI , Python with PyGame ,etc "literally"

    but I didn't like programming because it was so flawed to me and that's why I chose to use someone elses engine

    with much simpler tools because I realized I am a Game Designer not a mathematician of extensive degrees can do some maths

    know how kind of to write Quaternions:

    double x = sin(xval * M_PI/80) / -1;   
    double y = sin(yval * M_PI/80) / -1; 
    double z = sin(zval * M_PI/80) / -1;
    double w = cos(wval * M_PI/80) / -1;[/code:2bzda0k9]
    
    Probably should have that in a struct called Quaternion 
    but still! you get my point. 
    
    @Burvey exactly documentation is 40ish% of your popularity amount in my opinion .
    
    Please don't destroy me : < .
  • Sebastien

    Well.. If I was going to do a manual Id have liked it to be as complete as possible

    to the point that you'd literally have all your answers to 90% of questions

    no matter how complex to some extent like how can I store information of a character who has been

    changing scenes several times I mean I do know how to do that you just have one file shared between one object and exchange information

    or something like that but for more bigger questions it seems limiting to not even have a more vivid picture of what everything can do

    in the construct 3 and even 2 engine if you know what I mean that's what I'm talking about.

    I agree that making games requires knowledge of describing real world energy

    but I think it could be done with much more simpler terminology then is currently been established

    sin and cosine is nothing to a nasayer you could say that about the word rotate but

    once you know rotate and then you could do RotateX , RotateY instead of all this weird sin and cosine mumbo jumbo

    it would be much simpler but that's why I am not a game programmer because I do not agree with the current

    way that programming languages and game libraries ,etc have been designed clearly not from ingenious visionary that's for shore.

    So I'm working towards construct now as my game development friendship.

  • I would like to see a manual that really goes into extensive depth about what all the expressions are,

    how the entire engine works ,etc so that I don't have to guess my way through the engine to some extent.

    The manual for construct 2 was okay but it didn't really answer all my questions when I was making a prototype video game

    I had to ask around once and that can get quite tedious if you are thinking big picture games?.

  • -_-

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  • Lets just not bash the developers away from the development of construct engine

    instead providing feedback and replies should be more then enough all are futures depend on it in some way if we are to use construct

    and the developers too but their making it instead : ) .

  • I think that it would be amazing if all the expressions were made more easily accessible

    as in a reference with detailed explanations , I couldn't figure out by myself how to

    check for a keypress even when I made a keyboard object and use it's functions attached

    I had to rely on any key being pressed.

    I think it needs more chromium browser support .

    I think that blend effects ,etc could be made more easily accessible and actually

    have some kind of a preview box so that we can actually see what will happen without having to

    apply and remove everytime this could apply to all effects ,etc.

  • I like that it has more upgrades above the old ui but I do not like the browser support currently

    I have vivaladi which is a chromium based browser and it doesn't work regardless of how updated it is

    I have swiron which is a chromium based browser and it doesn't work on their as well

    it only works on the worst browser of all for stealing your information google chrome

    and I really dislike that but otherwise I've found it slightly cumbersome to use

    but I managed to get a pre-rendered 3d scene into the layout and put 2 hand drawn sprites

    and have one of them zoom in on the press of any key leading the way for me to refine it so

    that it appears like the hand sprite is going into the distance I hope otherwise I probably won't be able

    to use this engine... and I don't know if their are any other decent alternatives to this.

    I don't mind that it's in the browser but I need it to work on the browsers I am using .

    Why can't their be a store bought version with unlimited updates for one price only and never needs repaying

    and a donation model for those who want to help out and then you can supply other plugins,etc that people want

    as an addition similar to what phaser does, the entire thing is free and works with none if any real big or minor issues

    but you can buy extra stuff ?, and if you wanted to get really cheeky I wouldn't recommend it but

    make a subcription model anyways so people can buy the subcription if they want,

    some people might do it out of kindness or moral.

    Why hasn't ashley or scirra set up a patreon account , kickstarter or whatever

    to fund this somewhat awesome shit man people are so clueless, no offence I may not enjoy

    flawed but deceptively workable mathematical and un-needed unnecessary tedious programming

    because it's full of flaws in my honest opinion but still.

    Zonacas I totally agree.

  • Thanks Husui I shall

  • jeffige

    Fantastic it does work and really well what is this whole tick thing anyways

    is that the main javascript loop ticker?

    The house is a placeholder ;P

    I totally didn't see that every tick why they put it under general is beyond me their are a few little ui oddities

    that don't make a lot of sense in construct 2 but otherwise it's a really kind and relatively considerate development interface for games

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xuniversox

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