dieblume86's Recent Forum Activity

  • you have to substract health in line 244 at metal family.

    I think with your code the bullet is destroy at 244 so it can't done the line 321 because the bullet doesn't exist for this line.

  • Maybe you need to wait more times for the approve of Scirra for the new version

  • use a Variable

    • Variable > 0 -> substract 1 to Variable And Speed= 200

    Variable <= 0 -> Speed = 50

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  • Put behavior JumpThru to your platform.

    when platform turn invisible -> Player Fall Platform down trough jump-thru and of course Platform Solid Disabled

  • Use a variable, it's better i think.

    Condition 1 :

    • Gamepad left analog X and Y axis not equal 0 -> set Variable = 1

    Condition 2 :

    • Gamepad left analog X and Y axis equal 0

    Sub condition - Variable not equal 0 -> set Variable = 0 and put other action you want

  • Try this

    • Sprite is pathfinding not moving along path -> add 1 to Variable

    >- Variable >= 10 -> Sprite find path to

  • Did you try with a variable?

    Like : variable = type of bullet

    When player shoots, check variable

    • if variable = type1 > shoot bullet 1
    • if variable = type2 > shoot bullet 2
  • Hi i think you have to do 2 conditions,

    like when Sprite1 is on land his positionX/Y = positionX/Y of Sprite2

    But when Sprite 1 is jumping then only position X = position X of Sprite2

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    <p>Camera system will help you to have great movement of the camera in solo and multiplayer.</p>

    • Easy to use
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  • Yeee thanks all.

    The PickedCount is a great solution. I didn't know it but it will be very usefull for other things now.

  • It doesn't work because with your condition only one need to overlap Door to open it.

    This work only if there is a Key and only the player who got the Key can open the Door.

  • I have something working but i'm not convinced.

    So here is what i have done :

    Door got variable Open=Number

    • Condition : PlayerFamily on collision with Door
    • Action : Door add 1 to Open
    • Condition : For each PlayerFamily And PlayerFamily is not overlapping Door
    • Action : Door set Open to 0

    Result : If all Players are on the Door, variable Open = 1 and if only one Player s not on it then Open = 0

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dieblume86

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