Vikingvikingviking's Recent Forum Activity

  • Hello,

    Could be because both mushrooms gets picked by the condition. If you share a screenshot of yourevent sheet it will be easier to help.

  • It’s a build failure, cocoapods fail to run an install. You could try the link below and see if that workaround solves your problem

    construct.net/en/forum/construct-3/how-do-i-8/fix-issue-podfile-lock-176591

  • Good that it works 👍

  • If I’m understanding you correctly, my answer is yes, conditions needs to be triggered again for the actions to be executed.

    On start of layout is useful to initially make sure actions are executed at the start of an layout.

  • In Construct 3:

    - Menu -> Project -> Export -> iOS (Cordova)

    When selecting iOS build, choose "Cordova Project"

    Download project and unzip it.

    Install dependencies

    Download and install nodejs (LTS version): nodejs.org/en

    Open terminal and write: sudo npm install -g cordova and enter password.

    Restart terminal.

    Build the project

    Write cd, drag and drop the folder (that was previously unzipped) into the terminal, press enter.

    Write: cordova platfom add ios.

    Then write: cordova build ios.

    Write: open ..

    Finder opens up and you can click on the sub-folder "platforms" -> "ios" open the <projectName>.xcworkspace.

    Build in Xcode.

  • If on windows, press F12. If on mac press, opt+cmd+i.

    Some browsers needs to have developer settings enabled.

    Hope it helps

  • Hello,

    The easy way I found is to export as cordova project and add iOS platform yourself and then it was possible for me to build with Xcode.

    Wrote how to do it in this post: construct.net/en/forum/construct-3/how-do-i-8/fix-issue-podfile-lock-176591

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I have the same problem, tried a few solution. In the end I exported as cordova and added iOS platform through cordova and it works when building in Xcode.

    The error started for me at the same time the build servers got an update. Files a bug report bug it was later closed with no action because it was hard to reproduce.

  • Hello,

    Run the game and open the developer tools and check the network tab and console for errors.

  • Hello,

    If the events are in two different event sheets check if you need to include one sheet inside the other so the events are available in both event sheets.

    To include, go to an event sheet and press “n”, you’ll be asked which event sheet you like to include.

  • Thanks! I’ll test and see if I still happens.

  • It's common for software to crash occasionally, but you can mitigate the risk of losing your work by saving regularly. Beta versions of software are usually not as stable as fully released versions, so it's important to use them at your own risk.

    If you come across a bug in a stable version of software, the best course of action is to file a bug report. Without a proper report, it can be difficult for developers to reproduce and fix the issue. Be sure to include as much detail as possible, such as what you were doing when the bug occurred and any error messages you received, to make it easier for the developers to identify and address the problem.

Vikingvikingviking's avatar

Vikingvikingviking

Member since 28 Dec, 2016

None one is following Vikingvikingviking yet!

Trophy Case

  • 7-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

12/44
How to earn trophies