TomoloGames's Recent Forum Activity

  • Hi there!

    I have an array with X 50, Y 1, Z 1 and I want to check the first 10 in X and then set a global variable to that. Can anyone help me with that? :)

    Thanks,

    Tommy

  • lionz - Yeah it works now, it was just me being stupid. Thanks for replying :)

  • Hi there!

    I have an enemy with an instance variable. If you kill the enemy, the enemy dies. However, if you kill the enemy and the instance variable is set to 1 for that specific enemy, I want it to spawn a coin when it dies.

    I've tried this:

    Player collide with enemy and instance variable is set to 1 - spawn coin.

    And I've also tried this:

    On enemy destroyed and instance variable is set to 1 - spawn coin.

    The problem is that when I do this, even the enemies with the instance variable set to 0 also spawns a coin when they die.

    What is the best way to make sure that only the one with the instance variable set to 1 will spawn a coin when destroyed/died?

    Thanks in advance,

    Tommy

  • I've made tons of changes to the game. The changes I've made is:

    Better/more info, different level design, easier enemies (only 1 hit now), fewer enemies and a larger hitbox for attack. Also, the flying thing won't follow the player all the way down to the floor so you are safe there.

  • Hi there!

    I just published my latest game called Dashingson on itch.io

    It's a 2d platformer where you play as a ninja. Use your sword to attack your enemies. You can also attack them when you dash. I've made everything myself and feedback is very helpful and much appreciated.

    Subscribe to Construct videos now

    Thanks in advance,

    Tommy / Tomolo Games

    construct.net/en/free-online-games/dashingson-38225/play

  • Artpunk - I just played your game and I like everything from the gameplay to the artwork and music/sfx. I haven't finished the game yet but I definitely will. Well done!

  • alextro - Thanks for playing and giving me feedback :)

    The "little buddy" will be able to do that in the next release, thanks for the suggestion :)

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  • I've done some major changes to the game. New worlds/levels, more polished and a race mode added. Please let me know what you thought of the game if you try it out :)

  • Hi there!

    I bunch of years ago I made a game called Robrik. Today I opened the project again to play it (yes, I play my own games for fun haha) and I decided to make some changes and publish the game. I got rid of all the enemies so there's no action in the game anymore. Feedback is always much appreciated :)

    coolmathgames.com/0-robrik

    Download it for free on Google Play:

    play.google.com/store/apps/details

    Cheers,

    Tommy / Tomolo Games

  • ElleTrudgett - A thousand thanks, I'm glad you liked it :)

  • dop2000 - It's so obvious now when you say it. I can't believe I didn't even think of families. A thousand thanks :)

  • First of all, thanks for the link. It's much appreciated :)

    It was similar to the solution I'm already using.

    I am already using the overlapping at offset as well but I don't like it because there are so many different objects I have to check if the player is overlapping. I use an invisible tiled background with solid behavior as ground. Also, I use an invisible tiled background with jump-thru behavior as ground. The problem is that I have a bunch of different moving objects with the sine behavior for example so I have to check if the player is overlapping tons of objects at offset. Or is it possible to check if the player is overlapping "floor" = all objects with either solid or jump-thru behavior?

    Thanks again :)

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TomoloGames

Member since 9 Dec, 2016

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