TomoloGames's Recent Forum Activity

  • Hi there!

    I have an audio problem when I play my last two games on my Android phone. I've never had this problem before. It works fine when I play the games on my laptop but not on my cell phone. I use cocoon.io to build the apk.

    The problem is that the audio sometimes "disappears" and don't come back. All of a sudden, there's no sounds playing. Does anyone of you have any clue what the problem could be? I can give you additional information if necessary

    Thanks in advance,

    Tomolo Games

  • Hi there!

    I just uploaded my new game Roll2Goal and I would be so grateful for some feedback!

    Download it for free on Google Play: https://play.google.com/store/apps/details?id=com.tomologames.roll2goalfree&hl=en

    Play for free on the web (Kongregate): https://www.kongregate.com/games/tomologames/roll2goal

    If you are a member on Kongregate then please rate it

    Thanks in advance,

    Tomolo Games / TomoloGames.com

  • Once again, a thousand thanks for being so helpful. I have tried all of your solutions for hours and hours now and it's better than before but it doesn't fix the problem perfectly. I learned a lot from it though!

    I have decided to change the concept of the game so now you can only jump 5 times per level so the problem I had is no longer a problem. The game is actually more fun this way

    Thanks again, you're awesome!

  • I want the ball to go, at least more or less, the same distance whether you are jumping or just rolling.

    The idea of the game is to get "coins" that will give you a little speed boost (physics impulse) so that you can go all the way to the end/goal. The way it is now, you can in some places miss the coins but if you just jump up the hills instead you'll make it anyway. It ruins everything

  • I made a video to show you better.

    The first time I jump when I'm going up and the second time I just let the ball roll.

  • Thank you for replying, again

    If the ball is rolling, I want the ball to jump up and move forward in the same speed as it was going when I first jumped. If I set the X Velocity to 0 it doesn't keep moving when I jump.

    If the ball is rolling up the hill it can go a certain distance up the hill. If the ball is jumping while going up the hill it can go further than if it was just rolling. Do you understand what I mean?

    I you have the time and energy to check out the capx, I'd be more than happy to send it to you from my e-mail

  • Hi again

    I use "Physics Impulse" in order to Jump. The impulse is "50 at angle 270" so the player Jumps straight up. When the player is moving (rolling, it's a ball) up a "hill" the player speeds up and I don't want the player to gain speed. The impulse is only suppose to move the player upwards, not forwards. Do you think it's because the angle 270 "interferes" with the "hills" angle and because of that the impulse isn't at angle 270?

    If so, do you know if there's a way to fix that? I have been trying all kinds of things for over 10 hours now and I'm not exaggerating haha!

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  • I'm sooo happy now because all the problems I had when I created this thread is now solved. I came up with a great solution to solve the acceleration/deceleration-problem. Sooo proud right now

    Thank you for helping me out with the Jump-problem I had btw

  • You are always awesome! I fixed the problem with Jumping too high

    The problem I have with "Set velocity" is that I can't jump when I'm using that method?

  • Yaaay, I was hoping you'd be the one helping me out because you've helped me out once before with a previous game with great success

    Unfortunately, "Set Velocity....." didn't work so well. I have now figured out how to set a maximum speed so that's great. The acceleration/deceleration part is still bugging med though.

    I can't use Platform Behavior because I'm constantly using the "Physics" so I will just have to figure it out. The biggest problem isn't the acceleration/deceleration part though. The biggest problem is when I jump. It works great when I'm on "flat" ground looking like this _____ but when I jump and I'm going up a "hill", looking like this /, I jump super-high for some reason.

  • Just to clarify, I want the player to be able to slow down much quicker when I for example press Left and the player is moving Right. I also have some problems with the speed. I would like to set a max speed, I don't want the player to just move faster and faster.

    Thanks again,

    Tomolo Games

  • Hi there!

    I am making a game using Physics, which is new to me, and I have some minor problems.

    I use "Physics Force" to move the player Left and Right.

    I use "Physics Impulse" to make the player Jump.

    The problem I have is when the player is moving fast and I want to change the direction of the player, it takes forever. Well, I'm exaggerating but it takes too long. If I move Right and I suddenly want to move Left - I want the player to move Left ALMOST immediately. Do you understand what I mean?

    I would be extremely grateful for any help you can give me and merry xmas to you all

    Thanks in advance,

    Tomolo Games

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TomoloGames

Member since 9 Dec, 2016

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