Microbex's Recent Forum Activity

  • Hi guys, is it possible to change a tilemap texture to another texture during runtime?

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  • It is almost a full game now and I would be a little sorry to let it out to the public now. What favor can I do for Sir Ashley to let him have a look at it? :)

    Btw, I guess my C3 is automatically or did I miss something?

    Cheers

  • (solved problem)

    My latest project save on the cloud corrupted my file for reasons I do not know.

    When I try to open the file it says 'project saved with future release of C3' - even if I enable beta tests it just says it cannot open the file?

    It is a long time since I made a backup file of my project, so I am a little broken on the though of making it all over again.

    Can I find auto backups in C3?

    Thanks. Mikkel

  • If I try to open my last build, I get a command that says 'Project saved with future release of C3' - I am not using any beta stuff. But even if I enable Beta build, it says it can not open the file. Can anyone elaborate what is going on?

  • It really does work fantastic. I am still trying to fully understand your workaround, it seems so tightly knitted. :) You should really distill this system and sell it on the store imo. Thank you so much, you are a champ. :)

  • I am spamming my own post *sigh* ;D

    Well, this is soo clever done! I would not ever have come up whit a solution like this. It makes me revaluate on how to use arrays like that in the future. My failed method looks more like brute force compared to your method. ;-)

  • It works like a charm! I do have a lot to learn yet. :)

  • God i like you Magistross! ;0)

    I do not fully understand how you did it, but i will sit down and figure it out now. I owe you one budddy!

  • Hi Magistross. I think you might have uploaded the wrong cp2 file as I can't see anything changed?

    But iI am looking forward to see what you have done! :-)

  • You know what Plinkie, I have probably made it a bit too complicated for my level of experience. I can see a lot of coming dilemmas width this approach using an array. And I think I have to go with your idea about the distance check. But it was a valuable lesson getting familiar with arrays. Thanks for your support once again Plinkie. Cheers m8.

  • Ok, I might have been too vague in my question, sorry Plinkie.

    Well, the yellow icon is the power source. If you connect a red square by putting it next to the power source it will get powered indicated by turning green. (This is my problem ->) If you have a string of (cords pieces) red blocks (that is now turned green) and removes one block in the middle of the string - the rest of the blocks that are not connected to the yellow power generator will lose power and will turn red again.

    The tilemap is a work in progress and needs a bit more explanation.

    I hope it makes more sense with these pictures. (English is not my main language.)

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Microbex

Member since 6 Dec, 2016

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