RBuster's Recent Forum Activity

  • Is possible to use a event to pick several instances at the same time using the UID of each one and then compare frame number and apply an action after?

    Like this?

    Event:
    Pick instance with UID 0
    Pick instance with UID 1
    Pick instance with UID 2
    Pick instance with UID 3
    
    Subevent:                                  
    Animation frame = 3 
    
    Action:
    Set variable to 1[/code:1ajg2q4i]
    
    Thanks
  • I believe the "spawn" with "set (random) frame" are the best solution. Just put the empty sprite in the right place, spawn the sprite and use random to set a aleatory frame (set (random(5)) animation frame). You can use a "set position to another object" command too.

  • Thanks SamRock

    Actually the target is about the same hight of the throw. I think I need to do a kind of parable: a ball is thrown rises slightly and then falls, while decreasing in size.

  • I intend to create a game like circus game: shoot balls in the clown's mouth. For this I need to create the illusion of distance between throw the ball (larger ball) and the arrival to the target (smaller ball). I think it would be right to use lerp to create this animation and maybe I need to simulate physics to show the ball falling. I need some ideas. Thank you.

  • I think a solution would be to create a transparent sprite that enclose an area and link this sprite in the spheres when they were created or apply a pin. Then you could check if the sprite_area is overlapping other sprite_area while comparing the frames to see if the balls are the same color and control the amount through a variable.

  • Thanks for the suggestion

    Racking my brain I got this solution:

    Trigger Once: audio play 1 not looping from Sounds

    Audio on 1 ended: wait 0.5 seconds

    Trigger Once: Audio play 2 not looping from Sounds

    Audio on 2 ended: wait 0.5 seconds

    Trigger Once: Audio play 3 not looping from Sounds

    etc

  • I plan to create a music game and in this game player will have to repeat a sequence of notes in each step until complete the whole song. I would like an explanation on how to generate this sequence and how to compare it with the player sequence. Thanks.

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  • newt: Thanks. I think that I understood. I'll try to apply this formula.

  • newt: But in this case I will be changing the position of the object and not the origin point / image point and so I can not properly position the sprite in the grid. Is not it?

  • Kastas: Thanks. I'll take a look.

    newt: Can you give me more details on using this formula?

  • Kastas: Thanks, but I can not use this solution because my sprites already has many frames. Apparently I have to change each of the sprites separately. I thought there was a logical solution for this.

  • Please. I still need a solution for this. Thanks.

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RBuster

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