RBuster's Recent Forum Activity

  • LittleStain: Whenever any instance is in these positions.

    R0J0hound: I've tried to use "for each sprite" but nothing happened. I'll try the "pick by comparison"

    ***Edited: "Pick by comparison" didn't work too.

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  • LittleStain

    Any problem to open the file?

    Here are the corresponding images:

  • Hi everybody

    I need to change the sprites according its position. The sprites will falling and others will be create in the same place. So, when the sprite is in the specific position, it shows frame 1 when it come down to a position below it changes from frame 1 to frame 0. I need only to detect the sprites and change the frame (I don't need the commands to move the sprites ).

    I create a simple capx to illustrate it.

    https://www.dropbox.com/s/42iji832fisa4 ... .capx?dl=0

    Thanks in advance for any help.

  • Does anyone have a solution about the admob issue in the cli 5.1? I don't want to downgrade it.

  • Thanks for your time, RamPackWobble

    I'll try to implement it.

  • R0J0hound

    I need to do the opposite: create invisible squares and make them visible each time the player make the points and in the same amount (and invisible again when he/she loses the points - in the same amount and in the same order). I decided to create an example with your suggestions to see if I understood the implementation. However, I didn't understand the expression that controls the order of the squares. I included some text fields for testing: one to check the order of the square and another one to simulate the points. I'm really grateful for your help.

    https://www.dropbox.com/s/fp7oyadnngpos ... .capx?dl=0

  • Thanks for the suggestions, guys.

    R0J0hound

    I want the squares to appear from the right to the left.

    I believe that put the squares with a loop is better than create all in the beginning. So, do I've to make all the squares invisible after create them?

    I didn't understand how to associate these squares to the points and show/destroy the same amount of points according if the player wins or loses it.

    Thanks in advance.

  • I intend to do a visual counter. I need to fill a big rectangle with little squares each time the player earns points, in the same amount, and destroy this squares too, each time the player lost points, in the same amount. If the player completes all the large rectangle, the game ends.

  • R0J0hound

    I understand that I've to work much more in Kivy than C2 for to do the same thing. But Kivy is relatively new and I believe the Kivy is promising and if it becomes more popular, will appear more modules to make the process more easy.

    Thank you so much for your time.

  • I'm still having problems with Phonegap IAP plugin with intel XDK and iOS9. Anyone using this plugin for iOS app built in the Intel XDK? Any problem?

  • Hi

    Nice to see you again. It would be great if you, with your knowledge, could test the Kivy. I would like to know if the end result would be better (or much better) in comparison to the games developed in HTML5, to see whether it is worth investing in Kivy (a long way) or it is better to continue with the C2.

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RBuster

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