RBuster's Recent Forum Activity

  • Ashley

    Sorry to bother you with this subject again (I know you are too busy), but I really would like to understand why these values change between inspect/profiler tab. I captured two more screenshots today of the same layout just switching the tabs.

    It's important do say that it's happened both NW.js & Chrome

    Thanks in advance.

  • damjancd

    Same issue here (iPhone overheating and battery drain). The only difference is that I'm using Intel XDK to build the game. In my project has 60 collisions (4 per tick). When I check it using debug mode, something weird happens: in the inspector tab I get 11 FPS / 99% cpu utilisation and when I open the inspector tab, this values change to 72 FPS/9% cpu.

  • RenatoB it work in chrome but export to android on my phone it dont work

    It works for me for android (crosswalk) ando iOS. Are you using Intel XDK? Did you chose the "crosswalk android" option do build the app?

  • Yo

    Hello, I wonder ... how do you find out if there is any object without comparisons ?.

    Something like "if exists (object_type)".

    Returns true if there are objects.

    Or put another way, how do I create an event to see if there is an object type ?.

    That is, I just need to know whether the object exists or not.

    I read the manual and all that is within reach but I do not understand something.

    You can use "is on-screen" to detect it.

  • can someone tell me how to open google play store from inside my game to my other games on the store

    example

    more game btn press on google play store open

    Use the browser object and the action "Go to URL".

  • hi friends, How do I Change the animation and if you pressed again this is returned to the initial animation and so on

    You can use a variable to register/control the "touch" order. For example:

    > on touched sprite  
                       varTouch = 1 > play "animation1"
                                                 wait 0.1
                                                 varTouch = 2
                                     else >  play "animation2"
                                                  wait 0.1
                                                  varTouch = 1[/code:25lfjzuc]
  • You don't need to use "every tick". Pin the object (Sprite7 to Sprite8) at the start of the layout (on start of layout).

  • Great,

    Always learning. Many thanks.

    Thanks also for fix the position where the sprite will be created.

  • I'm using tilemap to create sprites when the player touch it and I need to verify if another sprite exist over this tile or if this tile is empty (erased) before to allow the player creates a sprite there. Any help?

    Thanks in advance.

    https://www.dropbox.com/s/zvb471nqpoam6 ... .capx?dl=0

  • I'm using the tilemap only as a position register and I would like to show points in the center of the each tile. Can I do it in the tilemap as I do in the tiled background (replicating an image) or I need to draw one by one and save a tmx file? Thanks in advance.

  • Ok, Thanks.

    Is possible to check if any tile is overlapping another sprite that I inserted after the game starts (not during the game)?

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  • Thanks, Magistross

    Nice and simple solution, but I'm having the same problem: no accuracy. I'm creating objects out of the tile that I clicked. I need to create it inside the tile. How can I fix it? Thanks in advance.

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RBuster

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