RBuster's Recent Forum Activity

  • If you send me the project () I can try to recover it. I may not be able to though. Don't you keep backups of important digital work? If not, you may have learned this particular lesson the hard way...

    I always save the projects also in the dropbox. It's the 1st time I leave the project in the local browser because it takes a lot of time to be saved in the cloud. I would intend to check the project and publish this before download a final version. It was my mistake but it never happened in the C2.

    Ashley I think he saved "local browser". So in order for you to check it, he might need to know how to find the file when saved to local?

    Exactly. Do I have access to this file?

  • That sounds serious! <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> That's why I never use save to local browser. Did you try to open the project in a previous version of Construct?

    Here you can find older versions of construct.

    https://www.construct.net/mt/make-games/releases

    Do you have any other backup of the file?

    No. This is the only copy of the project I have. I saved this file yesterday so I believe that I cannot open it using the previous versions. I am really concerned about this because I know that I will lose this client if I do not deliver this project today. Do you know if I have access to the local browser file?

  • Last night I finished and saved my project in the local browser and when I tried to open it today I got this message:

    Failed to open project. Check it is a valid Construct 3 single-file (.c3p) project.

    I need to deliver this project today to my client and I don't know what to do. Please, Scirra, tell me that I can open it to publish the HTML5 files! Please!

  • Hey korbaach

    I hope you are doing well! Is it possible to upload the CAPX again? I would like to suggest you to upload all the examples you did to a repository. They are very useful mainly to learn about.

    Thanks in advance.

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  • RBuster

    Added to TODO, sorry that I could not convert them recently.

    No problem. I can wait. Thanks for doing this.

  • The project is entirely my own, though it is a port of a flash-based version written by another teacher.

    It is set up in two parts:

    1. A Construct 2 client - This exists on the user's device, and runs a big Construct 2 project. The C2 project makes AJAX requests to the server.

    2. A php server running a mysql database - This consists of an Apache server which runs php scripts that I wrote. The php scripts contain database calls to the mysql database. All user information is stored on the database.

    This method also works in mobile apps. I used to include ad requests to my own ad server. All you have to do in C3 is make a GET or POST request to the server from the C3 project via AJAX.

    I will give it a try, but I think it will be almost impossible according with my knowledge

    [quote:1vmgm48f]As far as getting started goes, I will try to put this in another reply.

    Thank you! I will really appreciate that.

  • Check out the following URL for examples of this:

    http://simbucket.com/chemthinkserver/ch ... ex.html?as

    In order to do it, you will need a webserver with a database. Most web hosting companies offer a php/mysql package for fairly low cost. I recommend not saving the images themselves in the database. Rather, store them as a file, then store the filename/URL in the database.

    Nice cjbruce

    Thanks for the indication. I will check it. I am a Hostgator client.

    Is this project yours? Do you know if I can use this method in the mobile apps? Do you have a tutorial about this? I don't know how to start to use this solution.

  • Hi rexrainbow

    Could you convert these two plugins for me please?

    Plugin Authentication (Rex_Parse_Authentication)

    Plugin Parse initialize (Rex_Parse_Initialize)

    I have a plugin that I bought from a guy that disappeared. Its a MongoDB plugin that use your plugin as base but I don't know how? Can I send you by PM just for you check it?

    Thanks in advance.

  • I intend to create an app with several interactive activities for children. For this I will use some layouts each one for a activity and each should load a image/graphic from a database. The problem is I never create a game that use a db until today and I believe that is better to use a db instead importing text and images to the C3, isn't? So I will need know the basic procedures: which DB to use, how to create this connection (Need I to use a plugin? Can I use a DB in app for mobile devices or just for web?) Could someone help me giving some information about this?

    Thanks in advanced

  • I exported the game from C3 and I am getting a blank page when I try to access the game from any browser.

    These are the errors I copied from the browser's console:

    Safari

    [Error] SyntaxError: 'break' is only valid inside a switch or loop statement.
    	(anonymous function) (c2runtime.js:2)
    [Error] TypeError: window.cr_createRuntime is not a function. (In 'window.cr_createRuntime({
    			exportType: "html5"
    		})', 'window.cr_createRuntime' is undefined)
    	Start (start.js:7)
    [/code:1e8pci92]
    
    Opera:
    [code:1e8pci92]c2runtime.js:2 Uncaught SyntaxError: Illegal break statement
        at c2runtime.js:2
    c2runtime.js:2 Uncaught TypeError: g_a.g_jt is not a function
        at g.g_iy (c2runtime.js:2)
        at XMLHttpRequest.g_gb.e.onload (c2runtime.js:2)[/code:1e8pci92]
  • The correct place for C3 bugs is here: https://github.com/Scirra/Construct-3-bugs

    Ok. I will create this thread there. Sorry.

  • I am trying to preview a project I created in the C2 and I also editing this project. Some graphics are not showing (just the sprite frame).

    As I did not find a specific forum to report bugs, I am posting it here:

    Error report information

    Type: unhandled rejection

    Reason: Error: iterating sprite sheet collection while rebuilding Error: iterating sprite sheet collection while rebuilding at window.ǃObu.ǃObr (https://editor.construct.net/r54/main.js:61:115962) at ǃObr.next () at e.ǃOnp.then (https://editor.construct.net/r54/main.js:61:433361) at

    Stack: Error: iterating sprite sheet collection while rebuilding at window.ǃObu.ǃObr (https://editor.construct.net/r54/main.js:61:115962) at ǃObr.next () at e.ǃOnp.then (https://editor.construct.net/r54/main.js:61:433361) at

    Construct 3 version: r54

    URL: https://editor.construct.net/

    Date: Fri Sep 08 2017 15:53:49 GMT-0300 (-03)

    Uptime: 93.8 s

    Platform information

    Browser: Chrome

    Browser version: 60.0.3112.113

    Browser engine: Blink

    Browser architecture: (unknown)

    Context: browser

    Operating system: Mac OS X

    Operating system version: 10.12_5

    Operating system architecture: (unknown)

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 8

    Approx. device memory: (unavailable)

    User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_5) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/60.0.3112.113 Safari/537.36

    C3 release: r54

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Vendor: Intel Inc.

    Renderer: Intel HD Graphics 4000 OpenGL Engine

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 255.875

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

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RBuster

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