RBuster's Recent Forum Activity

  • I am trying to preview a project I created in the C2 and I also editing this project. Some graphics are not showing (just the sprite frame).

    As I did not find a specific forum to report bugs, I am posting it here:

    Error report information

    Type: unhandled rejection

    Reason: Error: iterating sprite sheet collection while rebuilding Error: iterating sprite sheet collection while rebuilding at window.ǃObu.ǃObr (https://editor.construct.net/r54/main.js:61:115962) at ǃObr.next () at e.ǃOnp.then (https://editor.construct.net/r54/main.js:61:433361) at

    Stack: Error: iterating sprite sheet collection while rebuilding at window.ǃObu.ǃObr (https://editor.construct.net/r54/main.js:61:115962) at ǃObr.next () at e.ǃOnp.then (https://editor.construct.net/r54/main.js:61:433361) at

    Construct 3 version: r54

    URL: https://editor.construct.net/

    Date: Fri Sep 08 2017 15:53:49 GMT-0300 (-03)

    Uptime: 93.8 s

    Platform information

    Browser: Chrome

    Browser version: 60.0.3112.113

    Browser engine: Blink

    Browser architecture: (unknown)

    Context: browser

    Operating system: Mac OS X

    Operating system version: 10.12_5

    Operating system architecture: (unknown)

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 8

    Approx. device memory: (unavailable)

    User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_5) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/60.0.3112.113 Safari/537.36

    C3 release: r54

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Vendor: Intel Inc.

    Renderer: Intel HD Graphics 4000 OpenGL Engine

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 255.875

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

  • > This wonderful! Thank you so much, it opens up creating really engaging e-learning with gamification and funification!

    >

    > Any chance of converting to Construct 3 plugin format?

    >

    > Also....It would be cool to directly integrate Construct apps into Moodle (a widely used Learning Management System) without going via a SCORM integration.

    >

    Hello and thank you

    Yes I'm planning to convert this module to the construct 3 format

    (Didn't tried construct 3 yet so I don't really know what is different) but I think that could be done in the next weeks

    For Moodle that's a different thing but that could be a good plugin idea

    Hi Mimiste

    Thanks for this amazing plugin!

    Do you have any news about the C3 plugin?

  • UP!

  • No one is able to do this?

  • Hi

    I bought a C2 plugin to access the MongoDB and the guy that sold me said that would provide all the support I need but unfortunately it did not happen. I am wondering if someone could convert this plugin for me and what the cost for this.

    Thanks in advance

  • Please, some help guys.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • How can i download a game configurations instructions from a database with the C3? In this file I will have instance's position, speed, text, etc.

    Thanks in advance for any help.

  • I am trying to do the subscription in the C3 website and the discount option (50% for the C2 users) is not showing.

    Thanks in advance.

  • Can I use this solution to edit something in the Android Studio or just to preview it and build the app? I need to know If I have access to the code. Thanks.

  • I have produced this game a year ago. It tooks almost 6 months to be ready. I really enjoyed to produce it and I would believe this game would be a success. I thought that everybody would enjoy Space Route. When I released the game in AppStore, in the same week the game was featured (indicated by the Apple team). But not, the game was a total failure because almost nobody installed it and the few that did it, did not give it a good review. A year later, I still believe the Space Route is a good game and I would like to understand what went wrong. Why the Space Route was not a success that I hoped for. I wonder if is possible to change or do something to invert the current situation of this game. Could you give it a try and help me with this questions later?

    Thanks in advance.

    Some screens:

    Ad:

    Game (Android):

    https://play.google.com/store/apps/deta ... spaceroute

  • The JavaScript command "print()" will print the page. I guess you can also print an invisible page too using an iframe:

    https://developer.mozilla.org/en-US/doc ... e/Printing

    So from what I can tell you can snapshot the canvas and create a new page with JavaScript that has the snapshot red image and print it. To center the image on the page you'd use css as I understand it.

    At least that's the right direction to start tinkering.

    Thanks for the suggestions R0J0hound

    I tried to follow the Magistross suggestion in this post: how-do-i-send-content-to-the-user-s-printer-from-the-layout_t110978?start=20

    "var iframe = document.getElementById(""iframe"");
    if(!iframe) iframe = document.createElement(""iframe"");
    iframe.frameBorder=0;
    iframe.width=""0px"";
    iframe.height=""0px"";
    iframe.id=""iframe"";
    iframe.setAttribute(""src"", ""about:blank"");
    document.body.appendChild(iframe);
    var image = new Image(); image.src = """ & CanvasSnapshot & """; $(""#iframe"")[0].contentWindow.document.open(); $(""#iframe"")[0].contentWindow.document.appendChild(image); $(""#iframe"")[0].contentWindow.document.close();
    window.frames[""iframe""].focus();
    window.frames[""iframe""].print();"[/code:23vls9ju]
    
    But nothing happened. Maybe because this is an old post.
    
    I cannot understand why the image appears with a large left margin when I try to print it and why it does not fit on the page if I am using an image with 800x600 resolution.
  • I know this is not a common situation (print something in the game) but I really need some advices here. I believe that someone knows if is possible to format the layout to get a good print or not.

    Thanks in advance.

RBuster's avatar

RBuster

Early Adopter

Member since 29 Oct, 2012

Twitter
RBuster has 2 followers

Connect with RBuster

Trophy Case

  • 12-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

21/44
How to earn trophies