RBuster's Recent Forum Activity

  • Thanks for replying newt

    It's very obvious and I didn't even think about it (shame). I think it's not possible to load images into frames, right? Maybe the better solution is to create different sprites for this.

    Thanks.

  • I am trying to load a image from the "File" folder using this code:

    + System: awardAmount = 100 ----+ System: Pick quest100 where quest100.number = checkQuestionID -----> quest100: Load image from storeFolderName&"100_pb.png" (Resize to image size, cross-origin anonymous) -----> quest100: Set opacity to 90

    But instead of loading in just one instance, it loads all of them. I already have checked and each one has a specific ID and when I touch the button, the "checkQuestionID" variable get the same value of the instance variable I've interacted.

  • So what are these files for and how do you access and use them in the game?

    These images are in the "Files" folder and I am loading them using "Load image from URL". I am also reading a text file using the NWjs.ReadFile command.

    EDITED: Ok. I got it. I just included the folder name in front of the file name on the path and after I generated the files I created this folder and moved the file into it. Thanks for your help.

  • Hi dop2000 thanks for helping me. I want to try your suggestion, but I don't know where I need to make this change. I am not using Ajax object but I believe it should be part of NW.js. Am I right? Do I need to edit some file or I've to do this directly on C3 event sheet?

  • I am creating several subfolders under the "File" folder (project folder) and when I generated the executable using the NW.js, the subfolders weren't created and the files are appearing with the other files in the root. What I'm doing wrong?

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  • Could someone, please, help me with this subject?

  • I intend to create an executable file using NW js and I want to load some phrases randomly from a text file but I didn't find any tutorial about this. Could someone please help me to understand the procedures to produce this project as I've described?

  • Nevermind, here is my example:

    https://drive.google.com/open?id=102-jm3LeN4TA6vrcj5IoPtwM--OvKmez

    Thanks for the example. I used this same c3p and include some graphics that I am using to better explain what I intend to do. I already change the code to match what I have used in my project.

    drive.google.com/open

    I would like to stop the pointer in the middle of the place (or when it is pointing to the respective light). I am also trying to turn on each light according with the spin velocity.

  • Hi Maverick1912

    I am rotating the pointer instead of the board and I would like to stop this pointer in the middle of the place on board when the rotation is finished. I am using 3 different boards with 4, 6 and 8 places. Could you please help me to get it working?

  • The manual is your friend : construct.net/en/make-games/manuals/construct-3/behavior-reference/pin

    Coincidently, I've checked the manual after my post and I confirmed this information. Sorry about that.

  • > Do you know if it's possible to rotate de image/text keeping them in the same position, as the roulette wheel is spinning?

    Use the pin behavior possibly.

    I intend to use it to allow the images to rotate with the wheel, but can I use it to keep the same position and the original angle? I don't want the images to get upside down.

  • Ok. I will give it a try. Thanks

    Do you know if it's possible to rotate de image/text keeping them in the same position, as the roulette wheel is spinning?

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RBuster

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