HowieMonster's Recent Forum Activity

  • Hi Zoneboi. Maybe you could capture the sprites x and y coordinates as two separate global variables as it exits the layout. Then have the sprite spawn relative to those x & y coordinates on the next one?

    If this doesn't help I do a mock up and past it on here.

    Cheers

    H

    HI guys can you delete Archer Vs Archer, I am going to upload a new version and would like to remove the over 18's block on it.

    Here is the link

    scirra.com/arcade/addicting-shooter-games/2484/archer-vs-archer

    Many Thanks

    How

  • Fantastic stuff ROJO. I've seen a couple of capx for lasers and that has to the best so far!

  • I'm really interested in access to calendar and time as well! Have you got it working yet? If I find anything I will let you know!

  • Hey thanks very much for the tip GTGjon. Will also know for next time too!

  • Hi all.

    When I first uploaded a game I left the age restrictions on, but now want to turn them off. Has anyone seen a way to do this? I can't find it in the edit settings panel.

    Take care

    Howard

  • Hey guys - thanks for this thread.

    In the end, I didn't use the wordpress.org/extend/plugins/embed-iframe

    I used the text editor.

    One issue, scroll bars appeared, but I got ride of them by writing scrolling="no"

    So my end embeded code was this.

    <iframe src="http://URL HERE" scrolling="no" width="840" height="550"></iframe>

    Hope that s helpful and thanks for your help.

  • Hi all

    I have a player firing a hook that creates a new instance of a rope sprite every 0.1 seconds.

    I would like each new rope sprite to create a New Physics Distance Joint between itself and the perviously created rope sprite, any ideas how?

    Cheers

    Howard

  • I created a bunch of rope sprites with a variable called number. They all have physics enabled in behaviours.

    This was the code I used to attach them from the balloon to the basket.

    I had to increase the rope sprite density though, because the rope sprites would sometimes break apart when under heavy loads, but that seemed to fix the issue.

    <img src="http://www.howardfrancisdavies.co.uk/Rope.jpg" border="0" />

    Hope this helps

    Cheers

    Howard

  • That's it! <img src="smileys/smiley32.gif" border="0" align="middle" /> Thanks guys, working perfectly now.

    I can apply that to a lot more of my events too!

    Cheers

    Howard

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  • Hey thanks Yann for the reply, but sadly no joy <img src="smileys/smiley6.gif" border="0" align="middle" />

    I tried a whole bunch of iterations of that and it only seems to work if I specify each one individually (see top).

  • Hi All

    I would like to simplify this code, so as I increase the number of instances of the BuildingFamily I don't have to keep adding additional code. I know there is probably a really easy way to do this, but I keep going around in circles.

    A quick summary of what it does.

    As the player nears a building, the facade fades to reveal the inside.

    <img src="http://www.howardfrancisdavies.co.uk/problem.png" border="0" />

    I would be greateful for some help.

    Cheers

    Howard

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HowieMonster

Member since 19 Oct, 2012

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