macube's Recent Forum Activity

  • Ich war mal so frei und habe für die deutsche Community einen Discord-Channel erstellt:

    https://discord.gg/qYh3quy

  • I can't found any information on the sdk about cr.to_clamped_degrees for construct 3 runtime:

    cr.to_clamped_degrees(x)
    

    How can i get the cr functions on cs3 runtime ?

    scirra.com/manual/31/cr-functions

  • > vozman100 , I think two month.. :)

    Hey macube i was wondering how is the income from fb instant games? Have you published the same games on mobile?

    Artpunk Facebook Instant Games has more income as directly from google play. The biggest problem on google play is, when you have no money for advertising, your count of players is very low.

  • Mikal For me too: "PERMISSION DENIED"

  • Looks very interesting! :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • lucid When i export in spriter under "generate spritesheet for project images" multiple spritesheets..

    https://drive.google.com/open?id=1AnP1EZXrFyIYt_L4_qkapl8t8DgnECXv

    .. can i import multiple spritesheets in construct 3 ? When yes, how it works?

  • Zed2100 Thank you! I'm check the new version out tomorrow. :)

  • I have finished some games for iOS with Spriter-Plugin. But i'm used only the html5-export option and start the game over my website. It works.

    But i have another problem with spriter (on all devices / iOS, Android, Windows). My animations "flickering" on loop. I isolate the bug and post this soon.

  • > > macube the addon currently works on C3 with the C2 runtime, sorry I was ill-informed, I didn't know they made a new runtime for C3. I'll look into it and will include the files in the next update. Thanks for the notification.

    >

    > Zed2100 Any News about the update for C3-Runtime? :)

    I'm sorry for the delay, the update is coming very soon.

    I currently have all the main addons (Parallaxer, ParallaxBG, and ParallaxBGSprite) up and running on the new C3 runtime, I'm currently performing extensive QA tests to make sure everything is working flawlessly.

    Thanks for your patience.

    Sounds great! Thank you for that. :)

  • macube the addon currently works on C3 with the C2 runtime, sorry I was ill-informed, I didn't know they made a new runtime for C3. I'll look into it and will include the files in the next update. Thanks for the notification.

    Zed2100 Any News about the update for C3-Runtime? :)

  • > Can anyone suggest here how they're approaching to implement the majority of the important features for FB instant games as C3 doesn't have many of them such as chooseAsync(), canSubscribeBotAsync( ),switchGameAsync( ),updateAsync( )

    you just use the browser plugin, and call the functions via the javascript thing.

    (I have not used the subscribeBot so cannot comment on that, but the other three works fine).

    It is though not really good that almost everyone that uses IG plugin will also need to use javascript via browser plugin for many important functions since the IG plugin is too basic :(

    fredriksthlm Do you have a priority list of what you need from the instant-games sdk?

  • > is this useable in Construct 3?

    >

    KaixaZero Yes it is!

    For Construct 3 with Construct 2 Runtime or for Construct 3 with Construct 3 Runtime?

macube's avatar

macube

Early Adopter

Member since 18 Oct, 2016

Twitter
macube has 27 followers

Connect with macube

Trophy Case

  • 8-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

14/44
How to earn trophies

Blogs