farflamex's Recent Forum Activity

  • What would be the best method of resizing lots of UI elements? Would you do it by simply experiementing or setting them to a % of the resized window? Or maybe have the window size fixed (this seems easiest) and just have it auto-scale? Or is there any kind of add-on that helps with UI elements?

    I'm looking at rebuilding my management game in C3. I've never got very far because it doesn't really seem suited to this kind of game but I'm sure it's perfectly capable of it if I can get past the UI / screen sizing issue.

  • Oh cool, nice.

    I was just creating a new array with each instance and then having a variable for the array that matches the instance UID. Not sure if that's easier, it works at least. I'll try out your method, see which works better.

  • And there's no way to have an array attached to a family though? That would be even more useful.

  • Only if it's a fixed font I think.

  • Oh, I didn't know about turning off the global property. That's cool, problem solved, thanks :)

  • I want a fair amount of information with some of my sprites, more than can be stored in a few variables. You can't create an array as an object variable and you can't put an array in a container. So what would be the best way to store a 'large' amount of info with sprites (or preferably, families)? I'm thinking of a string that I can construct and deconstruct as I need it. Or is there a better method?

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  • I'm either looking for a font that allows me to tab text or can I do it with BBcodes or something? Basically I want to be able to just align my text in a single text object which covers several lines.

    E.G

    Health : 10%

    Firepower : 10%

    I have a feeling this might fail in this forum font too, I dunno :)

    Yes it does, that's the effect I get in C3 too.

  • Ah, solid behaviour on the tilemap, that's what I was looking for. Thanks :)

  • Thanks. I see mention of obstacle maps in the documentation for pathfinding but I don't see any examples or mention of how tilemaps link in to an obstacle map. How do I make it use the tilemap?

  • Question in the title really. Can the pathfinding behaviour pathfind around a tilemap? I've tried a few experiments but they don't seem to interact at all.

  • Nice, thank you :)

  • Anyone have any good values to simulate an asteroids ship with the car behaviour? Or do I need a different behaviour for this? I had one just called 'spaceship' in C2 but I need to recreate it for C3. I'm fiddling around with the values but I can't get a satisfactory feel.

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farflamex

Member since 7 Oct, 2012

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