DeltaStarStudios's Recent Forum Activity

  • Thank you so much for the advice!

    I'll be taking a look at iframe and the 4 languages :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • so C3 has given me the ability to do things I never could... like analyze picture pixel colors.

    Obviously so many other things.

    If I wanted to build a website (admittedly a different design suite) , how do I transfer my skills?

    For example, if I make a program in C3, but want it to function more like a website... what are some keywords I could search up to help me expand my programming skills?

    It makes sense to learn new skills.

    Should I learn Javascript for real, then study the output from my C3 project to figure out how to recode it elsewhere?

    Is Java script perfect for websites?

    I know, a vague question, but thats the goal right?

    Inspire new programmers?

    Advice from pro coders much appreciated!

  • did you try using Booleans?

    Is on ground set to true

    is tire rotating is set to true

    if both true spawn particles

    if one or the other is false turn particles off?

    or

    did you try

    physics.angulardamping

    AngularDamping.

    Density

    Elasticity

    Friction*

    LinearDamping

  • totally possible!

    So, build multiplayer mode first.

    Then when you make solo mode, you'll just change a few events.

    If you do it the other way around, you may have to re-event your setup completely, doubling your dev time.

    Basic set up would be:

    Use the space laser game multiplayer demo (in C3 demo projects) as it auto picks if you are peer or host, save you time.

    The host can still play along, their device just actually runs the game.

    Host sends all peers a message with tag "question" and message "question text"

    Peers send messages to host with tag "answer" message "answer text"

    Once all answer, the host updates all peers with the result of that round.

    ---

    for solo mode, you end up just using your "on Host" and "on Peer" events with minor changes.

  • did you try using a visa gift card?

    When it asks for billing details you just input whatever address is on the back of the gift card.

    I only know from other online stores. Haven't tried that with scirra store though.

  • Yes,

    Change it to

    Random(0,10)

    Then

    0-2.5

    2.5-5

    5-7.5

    7.5-10

    For a better distribution

    Or even 0 to 100

  • hello,

    Not very versed in internet security. Though I do understand encryptian.

    I'm just wondering how secure the multiplayer connection is?

    For instance, could a peer run hacking software once the peer is connected to the host via the signaling server? Then hack into the hosts device? Hopefully that's not a thing.

    But, there are those Hacking the Scammers youtube videos where they run a reverse connection...

    I don't want bad actors messing with my users.

    Can anyone provide a knowledgeable opinion?

    Edit for typos

  • ON collision > pin to object at image point

    You don't need to delete the weapon off the ground, as that sprite will now pin to the player

  • try changing the random variables to

    floor(random(0,3)

    the other option would be to just spawn anywhere on the map

    Add a box sprite over earth to create your non-spawning zone

    on object created, if overlapping no-spawn zone sprite, then teleport the sprite elsewhere

  • Thanks for the reply.

    I've done just as you suggested.

    The problem is, when peer receives it, their canvas enlarges off screen.

    How do I adjust the resolution?

  • the main method is

    Spawn Object at ->

    x: 25 - sprite.width

    y: random(0,500)

    puts the sprite to the left of your left boundary.

    copy/alter code for the other 3 boundaries.

    then, to trigger it

    every 1 sec, round(random(0,3) [choose which side to spawn on]

    if 0 then

    Spawn Object at ->

    x: 25 - sprite.width

    y: random(0,500)

    if 1....

    so on and so on

  • You do not have permission to view this post

DeltaStarStudios's avatar

DeltaStarStudios

Member since 18 Jul, 2016

None one is following DeltaStarStudios yet!

Connect with DeltaStarStudios

Trophy Case

  • 8-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • RTFM Read the fabulous manual
  • Email Verified

Progress

12/44
How to earn trophies