Reflextions's Recent Forum Activity

  • On the right panel, right-click on object name, then select Tools -> Project Statistics

    Thanks!

  • In Construct 2 I was able to view my total event count. Is this possible in C3? Where?

  • Tilemaps are generally better for performance. And if you don't have any events/behaviors that require collision checks, then collision polygons don't matter.

    Thanks for the reply! I actually tested it by cloning a few hundred of both and found the tilemap to be way laggier for some reason... Is each tile is being rendered as it's own sprite?

  • Hi,

    I'm trying to make a tile-able staircase for my level designer. Wondering if I should use sprites or tilemap is appropriate for this situation. Here's an example of what I mean:

    A shows the collision polys, B shows the object polys. If the tilemap collisions are completely unused, do they use any processing power or extra memory?

    Thanks.

  • > Can you post the code section?

    Hey bro! Didn't need to make an spread, i just improved a bit your code and it works perfectly! Btw, thanks for it, but, you could help me in other thing?

    What's the other thing?

  • Can you post the code section?

  • What is your bullet speed?

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  • > Side scrolling or top down? Either way, just add a random amount of angle to each bullet when created after you've set it's target.

    >

    > So for example something like:

    >

    > Bullet is created >

    > Rotate 360 degrees to mouse.x, mouse.y

    > Set angle self.angle + random(-5,5)

    Oh, i almost forgot, thanks for the code buddy! And, i have a question about your code, why is necessary the rotate 360 degrees?

    Angle of motion should work as well, does your bullet have movement? Can you post the relevant code section?

    360 is necessary for that event because the parameter is the max degrees the object can rotate toward the object in a tick. So if you do 360 it can set the angle in a single tick.

  • Side scrolling or top down? Either way, just add a random amount of angle to each bullet when created after you've set it's target.

    So for example something like:

    Bullet is created >

    Rotate 360 degrees to mouse.x, mouse.y

    Set angle self.angle + random(-5,5)

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  • Love the animation and the overall sensation of feedback (screen shaking, zombies taking shots etc...). Looking forward to it on PC. :)

    Thanks, a lot of effort went into responsiveness! I've added my twitter to the thread if anyone is interested in seeing development progress.

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Reflextions

Member since 8 Aug, 2012

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