Reflextions's Recent Forum Activity

  • So here's my problem, T'm using platformer to handle player movements, so I need solid objects for the player to bounce on. I have an object with bullet behavior and I need it to bounce of one specific type of object, nothing else. How can I make designate for it to only bounce of that specific object?

  • Ok, for those interested I found a work around, construct 2 forgets the second value entered so just go in twice and re-enter both the height and width twice starting with a different one each time.

  • Bump, this is really really crippling my level design efficiency :(

  • So this hasn't been fixed...

    Link to .capx file (required!):

    dl.dropbox.com/u/44188718/Empty.capx

    Steps to reproduce:

    1. Check snap to grid

    2. Try to modify grid height from 32

    Observed result:

    It won't change.

    Expected result:

    It should change.

    Operating system & service pack:

    Windows 7 64bit, most recent service pack.

    Construct 2 version:

    Steam version

  • Having appealing graphic is extremely important on mobile games.

    My own approach to the display of my android game was simply to do a lot of testing -- trial-and-error -- and to try and make it good at least on the devices I was testing with.

    This is maybe off-topic, but the game icon is also incredibly important, as are all of the related game promotion graphics.

    I personally think it's worth spending a lot of time getting the icon and the associated game graphics looking as slick as you possibly can.

    Absolutely, my problem is menus are easy enough to re-size but the iphone 4 and 5 have different res as 5 is just longer, the issue lies within the game itself...

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  • Check this tutorial making sure to backup your project first.

    Awesome, thanks! Back to work!

  • I figured this would happen, but I need to save money where I can. My project was built with the r116 beta, and I just purchased a licence from steam. With steam you do no have access to beta updates (though you can with gamemaker studio, might want to try), So I have tried copying over files from the newer version but it overwrites and turns it into a free version. I badly need to work on my project with the licensed version now. Is there any way I can trick the program into thinking the project is not a newer version or could I know the specific files to move? I don't think I used any of the features in 115 or 16, so it should work fine if it would let me load it into 114.

    Thanks...

  • This is still happening to me, the grid values are reset everytime.

  • With the latest Construct 2 [r98], I get a error message every time the color is applied:

    inst.type.families is undefined

    http://192.168.1.30:50001/preview.js, line 2254

    The color is applied, but the error message appears every time.

    I get this error when trying your capx example as well when creating my own capx.

    Still broken

  • No personal experience but I have a friend who uses a 99 USD bamboo tablet that get's the job done fine. He uses paint tool sai

  • I think that looks pretty damn good. Maybe when you "disengage" the zip line-ing, give him a little push to the right and up a bit. Because a person isn't going to just stop and fall off, they still have momentum.

    It'll work I suppose, hopefully it'll look better with the proper animation. I had the zip-line end set player vector to zero because for some reason it was making him jump, I already have it push him right but I agree it should be stronger. Note, I had to go in and draw a fake zipline.

    ANOYEN' DEATH SOUND ! DAMN YOU DRASPUR !

    You don't like it? <img src="smileys/smiley6.gif" border="0" align="middle" />

  • Well it's rather clunky and inefficient but it's the best I could do. Thanks everyone for your help, if anyone wants to make this better, PLEASE tell me.

    Zipline

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Reflextions

Member since 8 Aug, 2012

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