Drag and drop object
on touch set x,y start points
on release set x,y end points
get angle(start.x,start.y,end.x,end.y)
get distance(start.x,start.y,end.x,end.y)
To determine speed for object through something ike impulse applied:
with a simple approach, use the distance as a reference for power. ie The longer someone dragged, the bigger the impulse applied.
Or you could do something fancy, like, setting begin and end time of the drag too and comparing to distance traveled, then apply impulse proportianally.
Thanks, but I think you misinterpreted my original post or I didn't phrase it well, but I'm not trying to get a catapult effect, I want to be able to drag a rag-doll independently and have it's velocity and whatnot carry through once released. But this must all be done through physics otherwise it will mess up all the collisions and such.