You can use slider values instead of "multiplier" variable to change the graph height:
dropbox.com/s/ayz7scn6g36c6uq/random_spectrum2.c3p
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Use a bigger tilemap.
This is usually done with a tilemap. There are plenty of examples, search for "destructible terrain". Here is one:
howtoconstructdemos.com/create-a-destructible-terrain-as-in-scorched-earth-with-a-tilemap-capx
I suggest you post some screenshots in this thread:
construct.net/en/forum/construct-3/your-construct-creations-9/c3-post-screenshots-youre-125575
People there are very friendly and may give you some good advice or provide extra encouragement and motivation.
Good luck with your game!
It's not a solution, but a workaround - you can rotate the layer with the drawing canvas:
dropbox.com/scl/fi/rv1xf3c2c3lrgm6qrg5xk/drawSmoothing.c3p
I just discovered that Timeline Controller plugin allows to interpolate a value from a custom ease. So if you manually create a random/chaotic ease curve, you can display a random portion of it. Here is a demo:
dropbox.com/scl/fi/qa5sog0pjrvistob48awi/random_spectrum.c3p
brushfe Try installing this version:
dropbox.com/scl/fi/vis1e1haa777g4c7mcvbw/easystarjs_module_myfixes.c3addon
Also, 308 and 314 are very old C3 releases.
Use Fade behavior for fading out, Bullet/Tween/MoveTo behavior to move the text.
Or you can use Tween for both.
You can pick Blocking instance by UID. This will be the same instance, but you will be able to access its variables.
Player on collision with SolidFamily BlockingFamily pick by unique ID = SolidFamily.UID
I don't think this is possible. Some behaviors like MoveTo have "On hit solid" condition. But for others you will have to use a family, or check for collision with each individual solid object separately.
Here you go
howtoconstructdemos.com/easily-save-multiple-values-in-local-storage
Local Storage will not be reset when the game is updated. Unless the user uninstalls the game and then installs a new version.
Member since 26 May, 2016