dop2000's Recent Forum Activity

  • Your link is broken.

    Try posting it without the "https://" part

  • You don't need tutorials, just run the game in Debug Mode and explore all tabs, click everything and see what happens

  • RobertoFreemano

    Just to add to Bruno's answer - when you have a problem like this, start your game in Debug mode (Ctrl-F4). You would see that the number of ball instances is 10, as they are all spawned at the same moment.

    Debug Mode is the one of the best features in C2 and everybody should use it!

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  • You forgot to re-activate your Functions group on restarting, maybe some other groups too.

  • Something like this maybe?

    It can probably be done easier with regular expressions, but I don't know them that well (or in fact at all )

  • You can try bullet behavior with gravity and bounce off solids. Increase Bullet.Gravity after each collision with the floor.

    Or you can try physics.

    Or maybe some combination of sine, tween, bullet etc.

  • Save your project as a single file, upload it to dropbox (or similar service), share the link here.

  • Create a sprite "BalloonString" - a horizontal line.

    Set origin image point at its left end.

    Set position of this sprite to the player's hand and pin it to the player.

    Then do this:

    On every tick
      BalloonString -> set Width to Distance(player.x, player.y, balloon.x, balloon.y)
      BalloonString -> set Angle towards position (Balloon.x, balloon.y)
    [/code:2umjoiwu]
  • Please share your CAPX file or at least a screenshot of your events sheet.

  • Just type it in the "Value" line

    While you are there, look for a semi-transparent window called "Objects with expressions", click it and select System - you'll find lots of interesting expressions and properties, including that Max function.

  • Then don't do "Add 1 to LevelProgress" at the end of each level.

    Instead do something like this:

    If LevelName="Level1"  -> set LevelProgress to Max(1, LevelProgress)
    If LevelName="Level2"  -> set LevelProgress to Max(2, LevelProgress)
    If LevelName="Level3"  -> set LevelProgress to Max(3, LevelProgress)
    [/code:31prey72]
    
    So if user reached level 3 and then decided to replay level 1, LevelProgress will remain 3 (because of the Max function).
  • Swipe and double finger tap are both gestures, which means there also will be lags if you use them..

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dop2000

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