dop2000's Recent Forum Activity

  • You can use System Wait action or Timer behavior. I recommend Timer in this case because you can stop/cancel/restart it if the player taps several times.

  • FWIW I submitted a WebView2 suggestion to fix that. I think a relatively small addition to WebView2 could potentially allow full file system access without prompts using the existing browser File System Access API from JavaScript.

    Ashley Do you know if there has been any progress with this issue? We were planning to use WebView2+FileSystem in our next project, but that picker dialogue is a deal breaker.

    Also, it will be impossible to set up Steam Cloud sync if players are able to pick the location of save files.

  • Did you check the browser console?

    Also your JSON is an array. You probably need to use JSON.Get("0.status")

  • The "uniqueID" is generated when you create a new project in C3 and you can find it in .caproj file.

    So if you can't restore the object store, I think you can change the uniqueID to a random string, and the store should be re-generated next time you run the project.

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  • Press F12 in preview and check the console log. I bet the problem is with CORS. You can search this forum for the ways to fix it.

  • Awesome, thank you!

  • I don't see any improvement to be honest. On this page, for example, all images are broken and the icons in the left menu too:

    construct.net/en/make-games/manuals/construct-3/behavior-reference/pathfinding

  • LocalStorage.KeyAt(LoopIndex) returns only the name of the key. So if there are 100 keys in local storage, this loop will print all 100 names (but not their content)

    + LocalStorage: On all key names loaded
    ----+ System: Repeat LocalStorage.KeyCount times
    -----> Text: Append LocalStorage.KeyAt(LoopIndex)
    

    If you need to display 100 images from these keys, you will have to retrieve each key into BinaryData object and then into a sprite. And you need enough empty frames in the sprite for all 100 images.

    Here is a demo:

    dropbox.com/scl/fi/ip3l882ooiiwt69kpq5v2/LS_SaveLoadMultipleImages.c3p

    Click Draw+Save a few times. Then click Load.

  • I've filed a bug report, but also tagging Tom here as this is a serious issue.

  • Please read the quote from the documentation again -

    You can't directly change object's angle, position or size if you want it to interact properly with other physics objects. You also should not use behaviors like Tween or MoveTo. Use only Physics actions - set velocity, apply force, set angular velocity etc.

  • If one key is created each day, how do I call all the keys on start of layout?

    + System: On start of layout
    -> LocalStorage: Get all key names
    
    + LocalStorage: On all key names loaded
    ----+ System: Repeat LocalStorage.KeyCount times
    -----> Text: Append LocalStorage.KeyAt(LoopIndex)
    

    Would that be too many on a single mobile device?

    If it's an app, it should probably be fine. Unless you are storing huge images in each key. You can run a stress test - save 2000 keys and see if there are any problems.

  • Did you set its type to "Text area"?

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dop2000

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