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  • Both Set text to Sprite.V_name and Set text to str(Sprite.V_name) should work.

    If they don't work, maybe a wrong sprite instance gets picked or there is some other issue with your code.

    Run your game in Debug Mode (ctrl-F4) to check how many Sprite instances you have and to see their instance variables.

  • Do you use "Apply impulse" action on Enemy object? Have you tried a bigger value, say 1000? (just to test)

    Are you sure the Enemy has physics enabled at the moment of collision, is not Immovable etc?

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  • There are a few plugins you can try:

    free -

    commercial -

    Full list -

  • Anyone?

  • Normally this shouldn't happen. Did any other apps on your phone lose their saved data?

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  • TextBox over a button? This will look ugly as hell <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Or did you mean Text object?

    You should add Text and Sprite into the same container. Then when you spawn a new sprite, its text will be created automatically.

    Also they will be logically linked to each other. When you pick a sprite instance (for example in On Clicked event), its text will be picked as well.

    You can also use the native Button object and style it with CSS:

    https://www.scirra.com/tutorials/1283/c ... -textboxes

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dop2000

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