redfoc's Recent Forum Activity

  • Thank you Kyatric , i will try it

  • Hi, my exported html5 game can't be loaded using iOS browser (chrome, safari.etc), stuck in loading progress. but if all .m4a files removed, the game can be loaded perfectly.

    I think the problem is not my server, i upload it to another server/site, but still get same problem.

    My previous game can be played on iOS perfectly (same server/domain) even including .m4a files.

    Is someone here know how to solve this problem?

    Thank you

    iOS 11, C2 r259 and C2 r262

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  • Famobi accepts C2 games, although they have relatively high standards and long testing pipeline. I have 4 games published with them.

    Thanks for your reply.

    yes, i see some games that made with C2.

    a year ago i contact them, and they tell me not accept C2/GMs games. Maybe they accept C2 games now.

  • Currently i working with only 2 HTML5 game distributor (gamedistribution and cloudgames), some publisher does't accept C2 games or HTML5 game made with game engine, like famobi, softgames, coolgames.etc

    Does anyone know another publisher or distributor that accept Construct games?

    Thank you

  • >

    > > That kind of fullscreen mode is not currently supported. It looks like "scale inner up to a maximum aspect ratio at which point use letterbox". You can use scale inner to get the mobile behavior though.

    > >

    >

    > Thanks for your reply. scale inner not playable on desktop, so i want letterbox scale for desktop and scale inner for mobile devices.

    >

    > hope you will add this scaling type.

    >

    scale inner is usable on desktop,i use it for all my games,it just takes more effort than letterbox

    whether your game screen is portrait ? if yes, can you give step to do this?

  • That kind of fullscreen mode is not currently supported. It looks like "scale inner up to a maximum aspect ratio at which point use letterbox". You can use scale inner to get the mobile behavior though.

    Thanks for your reply. scale inner not playable on desktop, so i want letterbox scale for desktop and scale inner for mobile devices.

    hope you will add this scaling type.

  • Hi everyone.

    How to make Construct 2 game scaling like this ?

    Thank you

  • Hi redfoc, i have a doubt with your capx. In the sprite candy, if you include another animation with another set of frames inside the animation, that frames make match with the others in the default animation. Because the array only check frame and not animation & frame.

    How do you solve that in your examples? In which event do you include the check animation name? I think i need to include something like "set value at loop index i , loop index j, to candy.animationname" and then check that too.

    What do you think?

    currently matching system are checking animation frame (array), and all candy data are store in array, so, you can't directly add object animation checking in the loop match. alternative way is add more animation frame. i will try it soon, by using different animation.

  • redfoc Do you plan to make more updates in the future of this project for construct2?

    thanks.

    yes, if this template have a bugs or need to add small features.

  • bump

  • redfoc

    R0j0 recently uploaded a great demo in this post:

    Thank you very much!

  • Per pixel collision detection is a must for such a game, but since C2 doesn't have per-pixel collisions you'll have to implement it manually.

    Here I used an array to store the pixel collision data and the canvas plugin to do the visual portion.

    http://dl.dropbox.com/u/5426011/examples%208/worms.capx

    Requires third party plugin Canvas.

    Hi, R0J0hound. can you reupload this file?

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redfoc

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