Josek5494's Recent Forum Activity

  • In what kind of platform are you interested? Mobile devices, desktop web games...

  • Construct works fine to do whatever you want, but don't expect the best performance like for example a java native app. I did this one time ago: https://play.google.com/store/apps/deta ... sek5494.rl

  • That's not an error mate. Intel xdk can't execute code from external or third party plugins. The only way you can test it is running your complete project in a real device or emulator installing your app.

    Bump: new demo video!

  • brother e estado testeando el plugin admob free que me pasaste, y no funciona, al momento que lo instalo todo bien pero al testearlo junto a mi app ya sea en mis dispositivos y en mi lap con el droid4x en ninguno se ejecuta mi app, sale una pantalla en negro, lo testie cargando el plugin al iniciar y cuando el personaje muere que aparesca y no jala, lo testie que al momento de morir el personaje cargue el plugin, lo ejecute y no jala, des instale el plugin y mi app queda perfecta funcionando al 100, testie en modo de prueba y en modo normal (no prueba) y en ningunas funciona usando esos plugin (inicia con pantalla en negro y no se quita)

    Algo tienes que estar haciendo mal porque no suele dar muchos problemas. Seguiste correctamente los pasos del video instalando el plugin en construct 2, usando las acciones y eventos adecuados, y luego instalar el plugin correspondiente en xdk?

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    > What kind of examples do you wanna see in the capx file?

    >

    > What do you mean with the rest api key? The one you insert in the plugin properties? Or the unique one the device has to make push by itself?

    >

    The plugin properties uses the app id provided by OneSignal. They also provide an api key, which they recommend be stored and used on a server instead of an app user's device. In the app, I can add tags to a user through your plugin, but if I want to send out a push from a client's device to target other users based on their tags, that request needs to include the api key on top of the app id.

    Maybe the api key can be added to the plugin properties like the app id and google project # in a safe way?

    As for the example capx, maybe something simple that shows how the conditions/actions/expressions are used in context of a simple app that relies on notifications. See rex's plugins and their examples for inspiration...

    I think you mean the app key you can retrieve with GETID expression, which is unique for each device and neccesary to make push. You can retrieve the device id with the expression everytime you want, the plugin get it from one signal server every time the app opens and it is stored like a property inside the code safely i think.

    Sorry if i don't understand you properly, my english is not that good

  • I've just completed the installation and it worked for Android via intel xdk. Great to see it working properly, nice job!

    Could you make a sample capx file showing the plugin in action? That would be helpful.

    Also, regarding the 'tags' feature, the website says pushes with 'tags' require the REST api key with the request. Then it also warns about having the api key stored on the client device. Is there a workaround for this?

    Thanks

    Thanks for your feedback, glad to read all works fine.

    What kind of examples do you wanna see in the capx file?

    What do you mean with the rest api key? The one you insert in the plugin properties? Or the unique one the device has to make push by itself?

  • Hello,

    This is Google IMA SDK:

    https://developers.google.com/interacti ... try-it-out

    I want a plugin so I can use it in Construct 2.

    Please reply or PM if you can do it and your price.

    Thanks

    Can you explain just a little bit what this sdk do? Have you tried it previously out of construct to see if works fine?

  • > Lol i didn't know my plugins works with cocoon hahahaha Thanks for your test!

    >

    Not with the plugin, I use native construct ad plugin. Sorry for the misunderstanding ><

    hahaha no problem ^^

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  • Que plugin estas usando exactamente? admob free o admobpro?

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    > >

    > >

    > > Yes, no have more updates for download.

    > >

    > > Yes have admob plugin.

    > >

    >

    > Your error is coming from a google services library which i think is deprecated or bad hosted. Maybe the admob plugin is the problem.

    > Be sure you have this line in the additions file in xdk if you're using official C2 admob plugin:

    <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-ad-admob" intelxdk:value="https://github.com/cranberrygame/cordova-plugin-ad-admob" />[/code:2n0emaik]
    > 
    > If that doesn't work, try with one of these two admob c2 plugins instead:
    > 
    > [youtube video="i_-SaQplAxY"] (Totally free)
    > 
    > [youtube video="dnyziNpxNOI"] (2% ads traffic redirected for cordova developers, not for me)
    > 
    
    I try cocoon.io and work, thankyou so much <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
    

    Lol i didn't know my plugins works with cocoon hahahaha Thanks for your test!

  • los plugin que creaste me van a seguir generando motenizaciòn? si es asi cuanto es lo que recauda para ti ese plugin ?

    Para mí nada amigo! Te explico, el primero cordova-plugin-admob-free es totalmente gratis, tanto mi plugin de c2 como el de cordova que necesitas en xdk, siendo todo tu beneficio para tu bolsillo.

    En cambio el segundo, que es cordova-plugin-admobpro tiene una desviación del 2%(realmente no es casi nada) de tu tráfico de anuncios para los desarrolladores del plugin de CORDOVA, no yo, que solo he hecho el de C2 gratuitamente (por eso menciono el donar, ya que me ayuda a poder seguir creando contenido gratuito).

    Sigue bien las instrucciones y si tienes dudas aquí estoy para resolverlas. Saludos!

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Josek5494

Member since 6 May, 2016

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