Josek5494's Recent Forum Activity

  • Josek5494 , I feel puzzled all day for this problem . .

    when I export my game to HTML5 ,and I create a new project in XDK ,then I copy my HTML5 files to the new xdk www files, and the project work right and can build done. I don't know why..maby my xdk is the lasted version..

    or.. but the admob still not work! I copy your ad plugin to the c2 plugins file ,and when open construct2,it log the corvoad not work.

    maby can you show me the step by step for use the plugin? thanks again..!

    Use one of these two videos to follow the steps:

    -AdmobFree:

    Subscribe to Construct videos now

    -AdmobPro (2% of your ads traffic redirected to the cordova plugin developers):

    Subscribe to Construct videos now
  • stoneman Are you sure all the fields in the build section are correct? Have you tried to reinstall xdk? Maybe you should post this in Intel forum. Post some more screenshots if you want but i don't have any clear solution yet D:

  • And now i read that you're writing wrong the plugin id. Try cordova-plugin-ad-admob instead.

    In xdk options you will see a tab for create and sign your own certificate to build without problem.

  • Use one of these two:

    -AdmobFree:

    Subscribe to Construct videos now

    -AdmobPro (2% of your ads traffic redirected to the cordova plugin developers):

    Subscribe to Construct videos now
  • - Josek5494 is the winner for now!

    That's nice mate! Thanks for your testing ^^

  • I am quite curious by the words "2% of the ad traffic redirected" can you please elaborate on this?

    Srry i wrote this post simple because is explained in the blog, but don't worry. I mean Cordova plugin developers take 2% (really is not that much) of your ads traffic until you buy a license (which cost 20$). This redirection is in the CORDOVA PLUGIN (not my work, i only call the functions by javascript). My C2 plugin is free.

  • Take a look at this: https://www.scirra.com/tutorials/629/sp ... ere/page-3

    Maybe what you need is adjust the width manually for each conflicted letter.

  • Josek5494

    Thanks for this.. In the second part here the AdMob refers to your action is that right?

    Yes, you can put your javascript code in there inside Acts.prototype."yourActionName" = function() {......}

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • What's the difference with this plugin and "Admob" that is already in Construct2 ?

    The official plugin just doesn't works for some people like me because it has some problems with xdk and plugin id: cordova-plugin-ad-admob.

    That's the reason why i made this plugin! There's no difference i think

  • Yes, that was it, I thought it was already selected.

    Thank you!.

    Nice, good luck ^^

  • Are you selecting at least one target?

  • NVM, fixed it! I simply set the Y vector to "sprite.8Direction.MaxSpeed/2". Sure it doesn't have accleration, but I didn't want that anyways so it works just as I wanted. And to make it move upwards I just divided the Y vector by -1.

    Srry i didn't really understand you question before hahahah Nice job

Josek5494's avatar

Josek5494

Member since 6 May, 2016

Twitter
Josek5494 has 4 followers

Connect with Josek5494

Trophy Case

  • 8-Year Club
  • Email Verified

Progress

9/44
How to earn trophies