68kStudios's Recent Forum Activity

  • Hi,

    I've been reported that one of my game published on Steam is being blocked by Windows Defender. After some days of trying, I've found that the cause of this issue is WindowsIconUpdater.exe.

    If you use this (very helpful) tool, Windows Defender will find a trojan called "wacatac.H!ml" on the exe of the game. I think that is a false positive, but is enough to create issues in some users and prevent them to play the game.

    To reproduce the issue, simply scan the folder of the game (exported with NW.js) using Windows Defender before and after the usage of WindowsIconUpdater.exe

    PS: I haven't opened a bug report because it's not a Construct bug and I don't have a project to attach

  • Hi,

    I've just noticed that in Windows 11 the taskbar icon for a game exported with NW.js is missing. Instead of the correct icon, generic icon is shown.

    I've used, as usual, the WindowsIconUpdater.exe to change the icons and I've checked them also using Resource Hacker: everything seems correct (and it usually works fine with win 10).

    Note that the icons are correctly shown in Explorer and in the windows frame of the game.

    If I put the exe of the game on the taskbar, the icon is correct, but if I start the game, another icon (the generic one) appears.

    On the left, the correct icon of the game on the taskbar. If I click on it, the game starts with another icon (the one on the right).

    Any suggestion?

  • Demo available on Steam store.steampowered.com/app/2197650/Ludus_Mortis

  • looks great.

    thank you ;)

  • New screenshots. A demo of Ludus Mortis will be available during the Steam Next Fest (Feb. 6 - Feb. 13)

  • I love your work! This is going to be a great game when it's complete.

    Thank you ;)

    I'm planning to publish it in the late Q2 / early Q3 next year.

    A playable demo will be available in February.

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  • The game has now a name:Ludus Mortis.

    This is the trailer

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    And this is the Steam Page if you want to add it to your wishlist

    https://store.steampowered.com/app/2197650/Ludus_Mortis/

  • That looks really cool.

    Thanks ;)

    I saw you made several turn based games already, would you mind sharing some insights on how you setup your basic turn system?

    There aren't any good Construct specific resources about these types of games.

    I would like to make a turn based roguelike kind of game myself and some advice from someone with so much experience in that area would be greatly appreciated. I especially struggle with finding a good system for action points to make multiple turns, slow downs, speedups, etc. possible.

    I've used action points and turns in another game I'm currently working on. You can find a video here: youtube.com/watch

    The number of action points depends on the Agility of characters, while the round order depends on Agility and equipment (heavy weapons and armors will slow the character down). Statuses like "Haste" and "Slowness" will modify the number of Action Points and the Initiative (round order modifier).

    If you need other details, feel free to ask ;)

    For some feedback, I did the same kind of camera movement you do, for a more action oriented dungeon crawler and got a surprising amount of feedback that the camera swaying left and right made people dizzy.

    Not me though, so I can't really tell you if the same is true for your camera setup in a turn based scenario, but maybe something to look out for.

    That's exactly what I thought. I've used this camera control (that I've learned in one of the Examples in Construct BTW), but I've also wrote a rule for a more "static" camera. Probably I'll add both options and I'll let the player choose.

  • Hi,

    I just want to show you this little game I'm currently work on in my spare time.

    Let's say that is a Tabletop Game with randomly generated dungeons. You have to collect cards to use items, change equipment and cast spells. You can choose from 9 classes with different attributes and skills.

    You can watch a gameplay video here. Any feedback is welcome ;D

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  • Looks fantastic, great work!

    Thanks ;)

  • More dungeons

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68kStudios

Member since 19 Apr, 2016

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