UberdroidGames's Recent Forum Activity

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  • I've used both, and seedrandom actually fixes the built in random expression. If you have a bunch of calls to the random expression and you want to give them a seed, then use seedrandom or you will have to replace your system object random expressions with randomplus object expressions.

  • I'm not 100% sure what would come with it and how it would work, but I think you could go $4.99 usd and be fine, if and you have good documentation and examples, and it works well, I would pay that.

    Either way good job it looks like an awesome addon!

  • There are landmarks for sure, but nowhere near enough to make it a good game. Now the building layer on the other hand is jam packed in urban areas. You could totally do something with that + landmarks.

  • It would be worth a few bucks if it was well documented and worked nicely I'd buy it. Check out similar things in the store. This is similar to a 5-10 item.

  • Uh YEAH. Looks awesome! Great stuff. I would def be interested in that.

  • User media works fine. And has no problem with a sprite on top of it. Now if we can just get sprites to show up on top of a map... maybe somebody could write a plugin for the openstreetmap api or something. Good luck getting your hands on Nantek's crowdsourced geocoded landmark maps though.

    You know what though, open streetmaps has a layer of every building with what date the building was made and sometimes a name if it's a business or house or what... Your game could use buildings as locations.

    Yeah I've given this a little thought...

  • Very nice!

  • Can you make the drop downs for functions, groups, animations, sounds etc where you don't have to type " to get? It would be nice to just pick the ones without having to type anything.

  • "But, almost all beginners have no way to know what they miss. They should make there games according what is possible with the free version."

    That's very true indeed. Don't know what I would do without that feature. I can't imagine having 10 types of bullets or enemies and having to make separate checks for collision and such... for each.

  • I have an idea... why not have a zip that automatically (but can be changed) extracts to c:\program files\construct 2\html\exporters\plugins...

    called "EveryDarnPlugin.zip"

    That would be cool. Update it once in a while with updated plugins.

    "EveryDarnBehavior" and "EveryDarnEffect" might be helpful too.

    Has someone already done this or something like this?

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