UberdroidGames's Recent Forum Activity

  • I'm doing it this year for the first time has anyone else done it? Any tips?

  • Hey it's me from THE FUTURE. I'm doing the 7drl in 2018. Anyone else?

    How did yours go?

  • Holy Mother of Pearl that's AWESOME! What about online map viewing and manipulation?

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    Problem Description

    auto complete when adding instance variables or properties in events is broken.

    Attach a Capx

    ____ Upload a Capx to this post ____

    Description of Capx

    doing things like System. set value (local variable * sprite.instance_variable / 2 )

    Steps to Reproduce Bug

      Make a sprite give it some instance variables and behaviors try to use the set value action to make some variables or properties (like X and Y) equal to some product of it's other properties or local variables Autocomplete will try to add things that don't make sense. For example I'm trying to set a variable called Fisheye to object.variable*2 and when I type the '2' it tries to autocomplete it with abs and other variable names. So far I've only tried this in chrome.
  • Problem Description

    auto complete when adding instance variables or properties in events is broken.

    Attach a Capx

    ____ Upload a Capx to this post ____

    Description of Capx

    doing things like System. set value (local variable * sprite.instance_variable / 2 )

    Steps to Reproduce Bug

      Make a sprite give it some instance variables and behaviors try to use the set value action to make some variables or properties (like X and Y) equal to some product of it's other properties or local variables Autocomplete will try to add things that don't make sense. For example I'm trying to set a variable called Fisheye to object.variable*2 and when I type the '2' it tries to autocomplete it with abs and other variable names. So far I've only tried this in chrome.
  • My son wanted to know if I could make a way for him to make a 3d fps "wolfenstein style" game... I took it as a challenge and did my own retro-quazi-3d fake raycasting --and it looks pretty good.

    I have shooting, a flashlight, props and bullet holes, working doors... A pre-wolfenstein retro 3d feel, but with some cool ground fog and floating dust particle effects.

    (I'll work on the flashlight and gun fps sprites)

    https://drive.google.com/open?id=0BwvuQ ... DA0ZGdobUE

    https://drive.google.com/open?id=0BwvuQ ... Uk4X2dwSFE

    If I cleaned up the code would anybody be interested in using this as a template? It's pure Construct3 --no plugins or anything.

  • For things like animations, groups, functions, sounds, etc there are dropdown lists for easy selection of the names if you type a ". It would be nice if the dropdown happened from double clicking (or maybe right-clicking) so the list just appears and you don't need to type the ".

    It just seems like the next logical step to make workflow smoother and would help if I didn't have to always type a " when I just want to pick one of the existing animations or function names...

  • MouseLock for fps mouse control!

  • Can I use the assets in my own psudo ray-casted game?

  • ME TOO!

  • ...As am I! Didn't know you could do that! Construct 2 continues to surprise me.

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UberdroidGames

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