UberdroidGames's Recent Forum Activity

  • ...the first physics impulse is apply physics impulse at angle(ship.angle)

  • This is probably a little late but I found an easier solution...

    Add physics behavior to the bullet and spaceship behavior to the ship

    The bullet's physics should have no friction or dampening or gravity (obviously)

    When you spawn the bullet

    Apply physics impulse (some small number like 3.5 or something)

    Apply physics impulse (ship.Spaceship.VectorX/100,ship.Spaceship.VectorY/100)

    It works perfectly and no trig or extra variables needed!

  • Thanks! Sorry I didn't see that before...

  • Maybe I missed something, but is there a way to move and add points (like the point of origin) to all frames of an animation at once? Whenever I add a new point or move it I seem to have to go through all the frames --it would be nice to be able to do it once and only move it (or them) on individual frames if I need to.

    Maybe this is already there and I just haven't figured out how...

  • Aw shucks.   I wonder what they will do instead? Maybe have xbox more like win8?

  • Holy crap! Keep this up! wow!

  • YES. I second that. I'd love love love to have a tutorial that would allow that.

    Still there's already a chat client built into FaceBook and already a message system in every social media thing. Your game could tweet everyones moves with a single twitter account...

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  • I've seen a lot of topics on multiplayer but what I want to do seems like it would be more simple.

    I would like to make a facebook game with turn based interaction via just sending a simple string back and forth. It seems like something in facebook's messaging or chat could be leveraged to accomplish this or maybe theres' a feature in the fbook api I could use for this.

    ... or Kongregate?

    Any ideas?

  • ludei Thanks! I'll take you up on that. If you can help me make my game into an apk that works I'd be a happy camper! I uploaded the game to Kongrigate and it works great. It's a great place to get all the bugs out too.

    check it out:

    kongregate.com/games/appsnoir/haunted-minigolf

  • I know. I just wish Phonegap builds supported sound... I'd be all set!

  • I've tried Phone Gap --playable A little slow but speed is OK for my game, however no sound.

    AppMobi --Touch control keeps "thouched" on for some reason. No textbox. Unplayable.

    Coocoonjs. --tried launcher, simply exits when finished loading. Unplayable.

    So what's left? I simply can't deploy the app by any "easy" means. What should I do now? The engine is highly intuitive and runs great in browsers. Maybe if speed isn't so much a consideration then AppMobi with the native browser option set might work...

  • That doesn't seem to work on the android. It just sits there.

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