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  • Quick fix would be to have a variable called SoundTimer that decreased by 1 every second until zero, each event that activated a sound would set the value of SoundTimer to the length of the audio clip in seconds; and all the sound events would have the conditional of SoundTimer = 0.

    Didn't know C2 could only play one sound at a time though?

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  • It seems a bit backward to me, Construct (At least to me) isn't so much a beginner's program, it's an incredibly advanced high level visual based language, you might not program line by line, but the logic of an event sheet is effectively identical.

    If your class is aimed at people who haven't programmed before (You mentioned it's an entry point) and doesn't entirely focus on the programming (You mentioned modelling and animation, hefty subjects on their own) I would say Construct is not suited, it's far too powerful, you can accomplish in minutes what would take C or Java hours to implement let alone learn, and if you started the class with Construct one week with people making platformers in seconds and the week after spending a hour teaching them how to make a menu in C++, they're going to wonder why they're learning near machine level programming when last week they were busting concepts in seconds!

    Back in my youth we were introduced to programming with a FORTRAN exercise and switch programming, it definitely made us appreciate C afterwards!

  • From a brute force perspective you could use other physics objects to constrain the single axis object.

    For you scales example you could have the scale (...) holdy-thing (Brain block!) sandwiched between two immovable and invisible physics objects, similar to a chute or vertical tunnel, and using events disable collisions between these constraints and every other object except the scale.

    Could the clamp feature be of any use here? I'm a bit miffed on how the feature works but I've used it to constrain an object to an axis before.

  • Could we have an example of when this effect would be used?

  • Cheers for the suggestion! Took your idea and run with it, removed the flags by just having the movement event activate on IsTouching :)

  • If you post your .capx file we can have a look, I'm not familiar with the tutorial but it sounds like the ball is using the bullet behaviour, which defaults the travel path as left-to-right, I would say add a system event that rotates your ball 90 degrees clockwise,but without seeing it I can't be certain :)

  • Hi guys, I was wondering if anyone had a good idea how to limit the drag and drop feature to an axis, so the object would only be able to be dragged up and down for example, like a zip!

    I've thought about using the clamp expression, and had confusing and glitchy results! Does anyone have a better idea?

    Cheers!

  • You'd lay it out like this:

    distance(Player.x, Player.y, Ball.x, Ball.y)COMPARISON (i.e greater, equal etc.) VALUE (0,1,7 etc.)

    Within the compare two values System event.

  • ^You would only receive payment for click-throughs in that case, and not impressions.

  • Hmmm...

    File size?

    Computer specs?

    Program info (Memory usage)?

    It sounds like you're computer's conking out due to stress, have you tried just running Construct 2 and setting it's priority to High in the Task Manager?

  • Construct 2 has stopped responding or the game running in a browser? Do you know exactly what causes the problem?

  • scirra.com/me

    Recalculate rep function?

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