DocGeraud's Recent Forum Activity

  • French :

    Merci beaucoup pour les retours, c'est super sympa de voir que le jeu plait. Pour info, ? part les 8 premi?res plateformes qui sont positionn?es de fa?on ? bien appr?hender le jeu (encha?ner les lanternes, comment bouge un garde, ...), absolument tout le jeu est g?r? par de la g?n?ration proc?durale. Je pr?f?re proc?dural ? al?atoire, car tout est g?r? par plusieurs algo qui m'ont demand? pas mal de temps sur la dur?e du d?veloppement. J'aurais pr?f?r? les am?liorer mais je suis d?j? assez content ! <img src="smileys/smiley17.gif" border="0" align="middle" />

    English :

    Thanks everyone for your feedbacks, that's so nice to see that you enjoyed the game. For the record, the 8 first platforms appart because they teach how to play the game (lantern chain, patrol, ...), everything in the game is procedurally generated (I don't know if it means something :p). I prefer procedural to random because I've worked hard on some algorithm in order to make everything worked. I wish I could improve them but I'm still pretty happy about it. <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • Hello everyone.

    I've just released my very first Construct game. It has been made in 5 days (Game Design and prog, my friend DrNozman made the art and another friend the music).

    It's available on Kongregate here : Deadly Ascension

    It will be soon playable on the scirra arcade (Still waiting for validation). <img src="smileys/smiley4.gif" border="0" align="middle">

    I hope you'll all enjoy it ! Help me by giving a great score to the game on Kongregate if you think the game deserves it.

    Each return will be appreciated.

    Thanks all and once again, have fun with it ! <img src="smileys/smiley17.gif" border="0" align="middle">

  • I just saw that a few hours ago ! I'm sorry ...

    It's just, I've tried to do that in a sub event and it seems to be impossible.

    Thanks for your great work and the reply ! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • That's a really good idea dEspadas, I didn't thought of that. Thank's !

  • Thank's for the help ArcadEd, but that's what I used to do before I use the move to behavior (Move behavior instead). ^^"

    It could be much simpler with an integration directly to the move to behavior, I think. (Sorry if it seems dumb or something, whatever <img src="smileys/smiley23.gif" border="0" align="middle" /> )

  • Hey, thank's for your work on the Move To Behavior, very usefull. <img src="smileys/smiley4.gif" border="0" align="middle" />

    I have a little question about it : is it possible to know when the objet reach his target position ?

    Knowing that could help me set the start of another event.

    Thanks, and sorry for my bad english !

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DocGeraud

Member since 26 May, 2012

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