InsaneHawk's Recent Forum Activity

  • I tried many, many, many solutions talked to every single streaming software support and NW.js, no one seems to care at all, that's really really fucking great.

    Here's the only solution I've found, in your "command line options" or just as starting parameters for your app, if you use: "--disable-gpu-compositing" it will allow you to finally be able to catch the screen of your game on these softwares.

    But, you'll have less than 30fps, which makes the game absolutely unplayable.

    So unless someone from any team on any side at some point move his ass to do something about it, it will never ever work.

    Absolutely great.

    I'm sorry about my language, but damn, this is more than frustrating and annoying than I've ever expected, I just want to be able to record my game.. and let people being able to do so as well or even stream it.

  • Near as I can tell Obs is not set up to work with Webgl.

    The workaround from their end is disable gpu acceleration, which is Obsurd.

    The only reference of Webl for Obs is a browser plug.

    Tried that solution as well, it's not working so.. I'm unsure about what they're saying tho

  • Have you tried bringing the issue up to either teams or are you just speculating?

    I'm not speculating, it's written down when you create an issue, the instructions, what the hell can they do on an older version if anyway, Construct NW.js isn't up to date? That won't solve the issue.

    Concerning streaming softwares, I'm not sure it's their problem tho, they're working fine for all games, even old ones when they weren't even extisting, so I'm wondering.

  • If you bought a pump for your car tyres that claimed to work with any tyres, and it failed to increase the pressure, would you assume that your tyres are broken and complain to the tyre manufacturer? No, it's probably a problem with the pump - maybe it needs a different kind of adapter for the valve or something, but basically the pump is not doing what it was advertised to.

    If some software says it records the screen, and it fails to do that, it's not doing what it's supposed to so should be fixed. It's not our responsibility to make sure other people's software does what it claims to do. I don't know why people come blaming us for things like this.

    Again, I cannot open an issue on NW.js github since you're not even using the latest version of it, so they'll just tell me to update to the latest version, see if it still happens.

    Now tell me, how the hell am I supposed to do? Because ok, I get this isn't a problem on your end, but you still made that choice on using NW.js, and you're proposing that service to us, so what do we do here?

    If I contact OBS team, or XSplit team, or <insert any name> team, they'll just tell me to contact or open an issue on NW.js, which I can't do, so you're all going to send to ball to each other and nothing, is gonna move, since it seems this problem is an existing problem since at least 2 years and was also the case when C3 wasn't even here.

  • Nwjs would be the party to complain to then.

    I can't open an issue for that, because they'll tell me to update to the latest version of NW.js when construct is having 5 builds of delay. They'll ignore my request, they're saying it very directly when you're creating an issue, that's it.

    So what am I supposed to do?

  • Obs doesn't know which process to use.

    You can either go hunting for it, or use the User Media object to record from the client, or find another screen recorder.

    I understand the problem, but I'm not gonna ask all potential streamers or youtubers that might wanna promote it to "seek for another software" if you see my point.

    Seems like a lot of people have been experiencing these issues since a very long time and nothing has been done concretely to fix it, construct team may have contact to speed up the process, that's also why I'm asking. Because this is a huge problem, and that's something that might make me leave if it can't be fixed somehow.

  • You should probably tell the people who make the screen recording software about the problem if the software can't record a particular app.

    Problem is that, I don't have time, and I'm unsure it's my job to contact every single streaming software support to tell them that, games made with C3 can't be streamed.

    I can't be the first one talking about this issue? You must be aware about it, and I'm expecting there's a least an explanation or a workaround...

  • That's why I'm "bumping" after 24h, this is a forum thing to make the topic go up in the list, so people can see it easily :)

    Anyway, my request is still active, still didn't find anything about it

  • Bump! Still an active request

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  • Hello,

    Like said in the title, I'm actually wondering and facing some issues with this.

    When game is built in win64 using NW.js (obviously the latest version) game is just impossible to be catched somehow in software such as OBS Studio, or Streamlabs OBS. So people that possibly want to stream it, or record it using probably other softwares may experience some issues.

    Is it a known issue? And is there a way to resolve this?

  • > I made my own sprite of frequency bars, will definitely try that out, thank your very much for your time and help! Appreciate it a lot man ;)

    No problem, i made a quick update in the C3 file so the bars increases when beat hits instead of shrinking, everything else is the same, for those that have the C2 file you might want to change the

    from

    10+abs((Audio.AnalyserFreqBinAt("music",0,Self.binNR)*Gain))

    to

    250+((Audio.AnalyserFreqBinAt("music",0,Self.binNR)*Gain))

    it will react a bit better.

    Those that have C3 version just redownload the file.

    If you don't want the big gaps between bars you can change the condition on Line 5 from > to >= and that will make all bars dance all time while still react a bit better but isn't a big difference at that point from the default Construct Audio analyser template.

    Indeed, that makes the difference! I changed a bit of your formula, and it's working fine! I've linked a gif of what I'm getting in my WIP game thanks to your help!

    Cheers man!

    giphy.com/gifs/cA3VBmcNidt9fqC2wR

  • > totoe wow, thats your definition of patience ;)

    > Thanks for sharing!

    Yea lol... No problem man. I also opened a blog adding all the tutorials and examples i make in the forum in there. Can be found here

    Man that's absolutely great, glad to see that in my own code, I wasn't that far from your solution, I just had some issues with the FFT making my own bars (which aren't tiled background type but sprite type) accurate.

    I made my own sprite of frequency bars, will definitely try that out, thank your very much for your time and help! Appreciate it a lot man ;)

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InsaneHawk

Member since 15 Mar, 2016

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