Nepeo's Recent Forum Activity

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  • zunguzum00 I've seen this error a few times internally. It happens for me when I load a project that requires a plugin that isn't there. Could it be something similar for you?

  • Bob Thulfram have you tried resizing the label? You can drag the bar that sits between the object name and the condition. If the area is too small for the name then only the image is shown.

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  • The simulator tends to be pretty laggy, due to the fact it's an emulated device. It will run faster if you choose a simpler device for the simulator (iPhone 5, SE, etc.) but if your mac can't keep up there's not much to be done. If you want true performance levels your best bet is to just run it on the phone like says. This is actually quite easy but you do require an apple developer subscription to load it onto a device, even for testing.

  • pirx yup I agree it's not intuitive, I've been meaning to revise it but the problem is a little more awkward than it's face value. Depending on the size of the text file it can take a noticeable amount of time to save it, so saving after each change would make the editor really laggy and saving on an interval adds the risk of people occasionally seeing the old version.

    There's been a few suggestions to add a manual "save" button for these 2 editors, but I don't think this really solves the problem and it would mean having 2 save buttons on screen at once ( one for the editor and one for the project ), which would be confusing to say the least.

    If I can fix the "isChanged" indication then UX wise it will work as if every change is saved, but in reality will only save when it's needed.

  • pirx Changes within both the text editor and the data editor are committed only when the editors are closed. Saving or previewing the project will perform a "temporary commit" where the changes are used only for that action.

    I expect the editors are not marking your project as changed so when you close it a prompt to save changes doesn't appear.

  • tgenedavis Glad you like!

    When we leave the initial beta we're planning to run multiple release channels ( stable, beta, nightly, etc. ), so you'll still be able to try the more bleeding edge version if you like... or the newest working one if we break something you need! It does happen

  • Check out the releases page https://www.construct.net/gb/make-games/releases/beta

  • AuShadow for #1 on my test device the popup window doesn't cause the editor window to close. I expect chrome is closing the main tab to reduce memory usage...

    Best work around I can suggest is to save to the local browser storage first so that you at least have a saved copy before you try to authenticate a cloud service. The other suggestion I can give is that I believe access tokens on dropbox don't expire unless revoked by the user, so you would only have to authenticate once.

  • martdsam I appreciate it can be pretty frustrating, if I'm completely honest the issues with google play services are not something we'd anticipated and the fixes look like they could be time consuming.

    We're going to do a quick patch using the user agent change and I will also provide some debugging assistance for you via GitHub. Hopefully this will solve the problem for the time being until we have enough spare man hours to revamp the plugin.

  • NetOne Good suggestion, I've logged it in our tracker

  • Ninjadoodle folder support isn't complete yet. The editor has some limited understanding of folders, but doesn't show them in the file dialog so they aren't really usable. We are working on it though

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Nepeo

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