The simulator "bug" is that it doesn't support WebAssembly. It's not required for the C2 runtime.
Not yet, I'm working on a blog post at the moment. At it's most basic there's 5 types of noise in 2D and 3D versions. Each one has an expression which takes a position and returns a value between 0 and 1. In early testing I used a tilemap to draw values, but the new drawing canvas "set snapshot pixel" is easier.
We've had a couple of build bugs sneak into this release, one which is preventing loading projects. We're looking into it now.
No this doesn't require PGB. I've been testing with the construct build service.
If you have any bugs can you please report them here, comments are not the place for this.
ERAgames777 Bootfit I have fixed an issue highlighted by — that the plugin did not work when minify script was used. But I haven't seen any other issues with this addon.
In terms of examples, I've literally been using a button that calls the action. It's a very simple addon that uses this cordova plugin
Thanks for noticing that, I've fixed that issue and published a new release.
Basic project with a button, a text field and the social plugin. Has one event, On button clicked -> share(textfield.text.
Exported as android studio, loaded it up then started a debug session with a samsung s8 attached. Typed a word in the box, hit share and the menu appeared. Also tried the same with xcode and the simulator, still worked.
I'd say double check your events, then maybe try looking for errors in logcat/chrome... Might create a github repo for this plugin, make bug tracking easier.
What platform are you using it on, and how did you export it? Seems to work on both iOS and Android. I should probably note that it's for native ( cordova ) builds.
There is an API for sharing in a website, but it's chrome only at the moment.
It's just a bit of a joke really, I came up with the idea when I was working :P
Member since 8 Mar, 2016
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