socialpilgrim's Recent Forum Activity

  • Hello All,

    How is your exp with admob ads, I am using C2 admob plugin and created banner and interstitial in admob and using both in game.

    Any idea what could go wrong.

    Exporting to apk in xdk is the solution.

  • Ohh I got it, my miss lol....

  • codah you are so kind, I appreciate your review and will accommodate same.

    [quote:2n18yoa4]It's a bit hard to see the difference in colour between the 'found' words and the not found words.

    I feel game should have some difficulty to encourage user to play more, if I make it simple then people will loose interest and uninstall after 3-4 play.

    [quote:2n18yoa4]a question though, do you generate your puzzles or are they fixed?

    I am using 4 different array randomly to frame all generated words.

  • use clay.io,fgl etc.... there are few members Naji piszozo who can write reviews about your game in their blog, take their view.

  • Good to see it has crossed 1000+ downloads

  • Very nice map editor for people who want to make map and it is free to use.

    It generates XML file.

    http://angrycoding.github.io/jgen/map-editor/

  • I liked this article, seems useful who wants to have success in Indie gaming.

    http://www.photonstorm.com/game-development/business/insert-coin-to-continue-the-html5-game-sponsorship-market

    Some paragraphs from the article :

    Sponsor Rules

    Yes, they have rules! They all vary but the following are very common requests from games portals:

    No outbound links! This is common in the Flash market as well, but essentially there should be no links in your game that takes players away from the portals site.

    No analytics. Very often a portal doesn’t want you to know how much traffic they get, so request that analytics of all kind are removed.

    No remote files. The game should be a self-contained package. I.e. a single js file, html and a bunch of media. It should not pull in assets remotely.

    Fire and forget. Very often you just bundle up a zip file containing the game, send it to the sponsor and that’s it. No further updates are allowed.

    Sponsor Income

    Given everything said above how does it break down into actual earnings? Here’s a chart showing what a typical HTML5 mobile browser game can expect to earn. The game has to be of a good quality and/or a popular genre.

    These figures are different to the ones given in my presentation because I came back and spoke to a number of other developers to get their results. I then aggregated them to get more of an industry average.

  • Free to use spaceship..

  • Can you show your code ?

  • I am having problem with app exit on back button, behavior is not same for all app, just upgraded old app and build apk, it is working perfectly.

    But for new game app is not exiting on back button and there is no error as well.

    Does any one facing same issue any workaround for this ?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • there is serious issue with the code and I not even able to play 1 time. This is killing player interest.

    Not sure how the code was written, let me knowhow you want to go about this.

  • can u elaborate more , I can help with android only .

socialpilgrim's avatar

socialpilgrim

Member since 4 May, 2012

Twitter
socialpilgrim has 2 followers

Connect with socialpilgrim

Trophy Case

  • 12-Year Club
  • x3
    Popular Game One of your games has over 1,000 players
  • x8
    Coach One of your tutorials has over 1,000 readers
  • RTFM Read the fabulous manual

Progress

15/44
How to earn trophies