Update to the template is now approved/available!
http://youtu.be/8K90nH7_oeM
I fixed a couple bugs from previous version. Also included a grappling hook. The grappling hook is simple, and more of an experimental feature at the moment.
The big addition is that now the player can now shoot projectiles and there are animation states that go along with them.
current projectile types:
- single shot,
- bouncy,
- laser,
- instant,
- arced,
- boomerang,
- flamethrower
These can be enabled/disabled, and player can cycle through them, etc.
also with option of shooting towards mouse (360 degrees), or restricted to 45 degrees via keyboard/buttons.
Next, I plan to work on implementing simple enemy types that you'll be able to shoot.