h1k3's Recent Forum Activity

  • spacedoubt

    I appreciate that answer but I'm referring to the edittime file for plugins. The programming behind the construct 2 software that you use.

  • How can I grab the uid during edit time to save it to a variable?

    IE: var id = uid

  • https://www.facebook.com/download/329675380520457/social_boxes_example.capx

    For all of you paid users please review this step by step guide on utilizing this plugin. This is a very basic walkthrough, feel free to message me if you have any more questions until I can finish a more advanced walkthrough. For the rest of you, I have opted to extend our sale for a little while longer. Order your copy today.

    50% OFF FLASH SALE! Get the FULL version which includes all updates for the life of 2.0 for Just $25 while you can! You don't want to miss out on this sale! http://lancelocke.yourhosting.com/?shop ... l-purchase

  • pirx

    Here are the settings. Each instance is setup to accept their own properties. By default a like box is populated. To change it to a comment box you would click on socialboxtype and select in order 1:Reset 2:Comment box. This will bring you the settings shown below. The only settings for a comment box are url, number of posts, colorscheme, and order of posts. To make a different box for each level, layout, monster...... you would just add a parameter to the url such as ?level=1. The order of posts can be social relevance, time, or reverse time. That controls how the comments are shown. The number of posts would be the number of comments people can see at the start(They can opt to view more) Finally colorsheme is dark or light. This can be useful if you have an overall dark layout or light layout(so it doesn't stick out like a sore thumb)

    The other great thing is unless people uncheck "Also post on Facebook", the comment is posted on their wall through a clickable link directing them to the url linked above. Great way to generate interest in your app.

    Try it yourself here

    http://spacetradewars.ourhosting.com/comment/

  • pirx yes you can, all you need to do is add a parameter to the URL ie level 1

    I honestly don't know. I've never tested it. I can never seem to get cocoonjs to work for me. My gut tells me , no. But I just don't know.

  • Try Construct 3

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  • New version 0.2.5

    Did you know you can

    -Create social boxes(like,comment....)

    -Adjust the angle, size and visibility of boxes

    -Customize dialogs into 83 languages

    -Trigger Facebook payments

    -Share stories to user wall

    -Access Facebook achievement system

    -Access Facebook scores system

    -Upload pictures to users profile

    -Permissions checking

    -Login(install app)

    -Logout

    -Delete app(remove all permissions)

    All with our current sale makes this a great deal.

    50% OFF FLASH SALE! Get the FULL version which includes all updates for the life of 2.0 for Just $25 while you can! You don't want to miss out on this sale! http://lancelocke.yourhosting.com/?shop ... l-purchase

  • Welcome to the new and improved Facebook Initialize and Login by Locke Games. For the first time ever, this plugin is compatible with all other Facebook plugins free or commercial. This will make transitioning to our family of Facebook plugins an absolute breeze that can be done at your own pace. Error handling is also vastly improved over every previous version. Finally and the big clencher is the plugin is now for the very first time MINIFY FRIENDLY“.

    FEATURES:

    Initialize your application using all of the available initialization options.

    Initializes the users experience based on their browsers set language preference.

    –So if they are browsing Facebook using Leet Speak, than your app will also be showing them dialogs in Leet Speak.

    You may now minify your Construct 2 App on export for a more secure app building experience.

    Works with other Facebook Plugins

    –So if you are using the Standard plugin by Scirra you can use this plugin to extend the core capabilities.

    Log users into your application and returns a list of permissions they have actually granted your application that session.

    Retrieve the complete listing of permissions they have granted and denied to your Facebook application.

    Retrieve the session specific variables

    -User ID

    -Session expires in x number of seconds

    -Access token for making graph API calls using other Facebook plugins or the standard Ajax plugin.

    -Return the users browser language so you may code your own multi-language support.

    Another perk of this plugin? If you purchase and utilize our Datepicker plugin, new features will be added. For example, rather then knowing the number of seconds until the access token expires, you can know the actual time the access token expires for the user. You can even decide how you want that delivered to you. For example a unix timestamp, or a human readable timestamp are both options available.

    This plugin does not work on mobile exports(Sorry Phonegap folks). It does however work well with all other website versions of a Facebook plugin. So initialize with an older version of my plugin or the current Scirra Facebook plugin and use my plugin just for the login and permission info if you really want.

    NEW Payments Plugin

    This is an updated code from the tutorial code I have available under tutorials.(New Features)

    Before clicking the link, be advised, there is a policy change on this new plugin so please review the policy when visiting the product page.

    http://lockegames.com/?shopp_category=f ... -7-29-2015

  • UPDATE

    ------------

    Current Version: 0.2.0

    Many new conditions

    Upgrade to error handling

    Expanded app request

    Check user status action deprecated

    Social buttons ready condition deprecated

    You no longer need to keep track of instances used.

    Minor general improvements.

    More information:

    https://www.facebook.com/groups/317378255096076/

  • Current Version: 0.1.9

    –Added conditions that trigger when a user likes your layout or dislikes your layout(With the Like button)

    –Added automatic login checking. Whenever a user logs in or out of Facebook, your will automatically know. Unless bugs are found with this new check, the “Check login status” action will be deprecated as of version 0.2.0 and removed from the code by 0.2.5.

    Read more here:

    https://www.facebook.com/groups/317378255096076/

  • Updated version available. Read more here:

    https://www.facebook.com/groups/317378255096076/

  • Ashley

    It's rather complicated, or maybe it just seems that way. I'm writing a plugin that uses instances to visualize screen objects(like the button div)

    However it uses technology called parse so just creating the div isn't enough. Once all the divs have been created I need to run an action called parse on the divs. But I only want to do it once. So I want to keep a running total on the number of instances. That way during runtime I can have a variable that increases with every div. Once the variable reaches the number of instances I know that it is safe to run the parse function.

  • Ashley

    I'm trying to get a running total of instances in the app. I can add to the number every time one is created but the minute an instance is removed, everything is wrong. any ideas?

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h1k3

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