h1k3's Recent Forum Activity

  • The only issue would be with the CocoonJS compiler. I use DIV's for my Facebook plugin with both web apps and Phonegap apps sucessfully.

  • I don't mind helping with the phonegap Facebook login. The only issue with the way I have the Phonegap login for Facebook is that you can only run GET calls on the API, all POST calls will not work. So you can fetch user info...... but you cannot use functions like the javascript photo uploading or updating scores.....

  • Update 0.2.5

    Adding to the game group functionality, you may now add users to your app/game groups from within your app/game. This adds to the ability to create game/app groups from a recent update. Over this weekend it is my intention to add the ability to read posts from an app/game group and post to an app/game group from within your app. Those additions will complete your ability to have alliances/clans/covens you name it in your game or app.

    The Facebook Payment Manager is also currently being offered at a reduced price(40% off). Grab it while its discounted.(For existing users, please use the download link from your email receipt. If you do not have a link for lockegames.com site please message me and let me know so I may send you one)

    To purchase these or any of my software options visit:

    https://lockegames.com/?shopp_page=shop

    To submit ideas or ask questions please visit my plugin Facebook group at https://www.facebook.com/groups/317378255096076

  • Version 0.2.4 of the Facebook plugin has been added. This includes a minor bug fix and the ability to create Facebook groups for the user. Facebook groups will be the focus of the next few updates to give you some new powerful social options. Think how awesome clan and alliance groups will be that you don't need to program into a database yourself.

    The Facebook Payment Manager is also currently being offered at a reduced price(40% off). Grab it while its discounted.(For existing users, please use the download link from your email receipt. If you do not have a link for lockegames.com site please message me and let me know so I may send you one)

    To purchase these or any of my software options visit:

    https://lockegames.com/?shopp_page=shop

  • If you are getting an ID then it's probablly correct just the "new" facebook user ID. They changed things earlier this year to better protect the users. Now they return an app specific user ID. This link is user specific for your app but does not actually link to their facebook profile. So if you save the ID in a database and the database is ever breached the hacker will only get information specific to your application.

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  • Construct2 minimized scripts will keep almost all of the scripters at bay, it would be too much of a challenge to be worth the time. But it is possible to script minimized javascript so, if there is a dollar value attached to the prizes I would put the logic and variables on a server and just reference them with Ajax calls. But if there is no dollar value attached to prizes then I wouldn't really worry about it.

  • Yes, before I decided to start making games I used to do just that. But it's a lot easier than that, all I needed to do was watch the network traffic coming and going from a game in order to make calls on behalf of an application to a server or even make facebook calls without user input. As far as variables, you can put as many as you want in the app and it might slow progress slightly but not much. If you save information to web storage then it's very easy to manipulate the data. Back in the MySpace days there was a popular app called pirates of the Caribbean. They finally closed down the app because there were more scripters using the app then people playing the game. Check out user scripts.org and see how easy it is to find cheats and automated players for your favorite games.

  • Search the forums. There is a working plugin now hosted on github.

  • My new website is live for ordering. https://lockegames.com/ is my new site, which can now be accessed securely(https). Looking for testimonials from my existing customers, so if you have something to share about our interactions together please send it along to me so I may include it in the new site. Thanks Mike for your testimonial.

  • The only way to really secure your game is through storing your logic and variables server side(php). Anything done via javascript can be spoofed by armchair scripters. Even that can be troublesome to secure accurately as noticed by all the data breeches. Good news though is unless you are storing financial or personal identity information, security doesn't need to coded super thoroughly. Just move your logic to a php script and save your variables in a MySQL database. If your not overly familiar with php then a simple Google search for example code can yield working code that just needs minor changes for your purposes.

  • That works beautifully if you only want to share something. I think they are looking to utilize the facebook scoring system though. If you want to share something from your game though this tutorial would be perfect. For example if you want to save your score to MySQL or your browsers local storage and just share the score on the users feed this would be the perfect example.

  • It will probably be easier to create your own scoring system not using facebook. https://developers.facebook.com/docs/games/scores gives an overview of scoring for facebook you'll need to first grab the user access token(at my website you can download a free version of my plugin, yes the 2.0 api) . You can get the token from there, then you could use the Ajax plugin to publish and read the scores. Before you go live you will need to have facebook review and approve your app for publishing permissions.

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h1k3

Member since 1 Apr, 2012

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