tarek2's Recent Forum Activity

  • > Just letting you know that you are never stopping the animation, so it animates when not moving.

    Great point! There is no "is not moving" with tile movement, just "is moving"

    So how do I make it animate when it is moving, and stop when it is not moving?

    If you need to check when is not Moving you can Do:

    "is moving" <<<<<< Then right-click on that Event and chose "Invert" is the one with the Red X

    This will give you the Negative = "Is Not Moving"

    The invert thing you can use it with any Event to make the Negative

  • How do I duplicate large tilemap with same tiles position but new tileset?

    i want just test a bump map on it.

    Something like this? I made this for another thread, you just will need to replace the TileMap2 with your new TileSets but the New Tiles has to be on the same ID Positions

    https://www.dropbox.com/s/pddfi7qwobp5tp6/Save%20TileMap%20AsJson.capx?dl=0

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  • Yup, problem after problem.

    Those capx will help alot when submitting the bug reports though.

    Thanks for all the help tarek2. Feels good to know there are people out there willing to help for nothing in return.

    Divines smile on you, friend.

    No Problem mate, I had fun :)

  • Wow this Auto test/bug report is awesome thanks for making that. Also thanks on the compliments, it means a lot to me.

    No Problem Glad that helped

    Now here is the problem with using the YVector.

    Like I said earlier in the post, I had gotten the jumping to work with the Y vector just like you have in your "Capx Clean with the Fix"

    The new problem now is that the player interacts funny with moving solids. Which is unacceptable with a platformed game.

    O Yeah, I did read your First comments about "VectorY" but strangely it didn't do any behaviour like that with me, testing against the Big platform moving at the Left from the original Capx.

    But you Right Looking at your Last Capx there is a big problem here, at last, you notice on the smaller Moving platforms when you stand on the edges the Player gets Pushed away when it Jumps.

    I manage to replicate the Bug in AutoMode here is the Capx you should report both Bugs to them and see what they gonna tell you, I'm pretty sure they will quick Fix them if they count them as a Bug.

    https://www.dropbox.com/s/92zmy305xajs1vn/JumpBug%20PushOut%20Of%20Solids.capx?dl=0

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  • Timelordzz

    I manage to simulate the Bug in Auto Mode if you need to report it on the Bug section:

    you don't need to Touch any controllers or do anything

    Player Stops Oberlaping Plataform at X-560 >>>>

    ((PlatformX = 384)+(PlatForm.With =160) ) = X-544 >>>>

    (Player.With/2) =16 >>>>> (544+16) = X-560

    ======================================

    At your Player Speed = 330 The Bug starts Failing Between X-559 To X-564

    Here are the Results for "Simulating Controller Jump" like you were using until now

    Testing The Jump 100 Times at Each X Position

    X-559 = 2 Fails

    X-560 = 100 Fails

    X-561 = 100 Fails

    X-562 = 100 Fails

    X-563 = 100 Fails

    X-564 = 32 Fails

    X-565 = 0 Fails

    =====================================

    I Think I managed to fix it Replacing it by ("Using VectorY") I say I think because I dont know if this is the seet up that you looking for but about the Bug it dosnt happen.

    Results:

    X-559 = 0 Fails >>>From 110 Attemps

    X-560 = 0 Fails >>>From 340 Attemps

    X-561 = 0 Fails >>>From 100 Attemps

    Capx for AutoTest: You need to Activate one Group at the Time and the Global Variable "Bug_Point_X" is where the Jump Will happen so change it to Test different X-Positions in the Range of (559 To 564) or whatever you wish

    https://www.dropbox.com/s/pckda3bzwf1x04g/Jump%20Bug%20AutoDebug.capx?dl=0

    ============

    Capx Clean with the Fix:

    https://www.dropbox.com/s/m9z51llg2ev1sqb/JumpBug3.capx?dl=0

    ===========

    All the Tests are done on C2 I didn't try C3

    This is my game so far.

    The Game Looks Awesome, Beautiful Pixel Art, Good luck with it mate :)

  • Thanks for the Tip Timelordzz Finally I managed to replicate your Bug many Times, it doesn't happen all the Time but it happens every now an then, I don't know why but I will play with it see if I can find anything useful but definitely is not your keyboard.

    Good that you posted the video otherways would have been impossible to know what you were referring to

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  • Interesting, from your video you seem to be pressing jump just a little too late.You have to press it on the very tip when you're about to fall. But you did do it right a few times. Ill test a different keyboard and computer altogether.

    Thanks for all the help, this gave me a spark of hope.

    :) :) Ok I missed that part, no worries I will Test it again

  • I forgot to say I test it on C2 Version 265 if that helps

  • Ok I test it quite long and is working 100% perfectly for me it didn't fail even once

    I recorded a small video:

    https://www.dropbox.com/s/13wewwn64w7i6g6/Jump%20Bug.mp4?dl=0

    Note: The one that fails is because my fault I didn't control it properly

    I apologise for the Mouse in middle disturbing I noticed after:)

    Have you ever Tested on different Pc? it may be your Keyboard failing, just a guess

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tarek2

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